422 Commits

Author SHA1 Message Date
0c3d82334b Fixes issue where you can scroll in the preview 2024-10-16 10:03:33 -04:00
603732232c Removes a shit ton of random debug logging 2024-10-15 08:14:22 -04:00
7a85b0eb5a Implement extra render outputs for metallic and emissives 2024-10-15 05:24:48 -04:00
20a24512b7 Cleanup some shader code 2024-10-14 07:58:40 -04:00
cd8b90ceef Add in testing model 2024-10-14 04:29:55 -04:00
9e919060f3 Get basics of material system implemented and working 2024-10-14 04:29:41 -04:00
b3945e600b Add in more test files 2024-10-13 12:05:14 -04:00
eccbd33af8 Fixes up a bunch of lib stuff 2024-10-12 08:52:30 -04:00
08eb20f19d Cleanup 2024-10-12 08:33:17 -04:00
282a60e4b2 Fixes up some bounding box stuff 2024-10-12 08:05:55 -04:00
59fda55356 Finish pipeline rewrite 2024-10-11 11:58:39 -04:00
32de4cdc0c Cleanup and housekeeping 2024-10-04 19:01:41 -04:00
0127b2dfeb Some organization cleanup 2024-10-04 05:58:00 -04:00
3f86e2ce1f Rexports blender 3.2 demo model 2024-10-03 17:20:50 -04:00
6a0191ff9c Fixes rotation loading being incorrect in gltf loader (w,x,y,z) -> (x,y,z,w) 2024-10-03 17:20:27 -04:00
ef229eab07 Adds in better checks for buffer copying rather than an exception throw check 2024-10-03 16:57:15 -04:00
7f4d77d8c3 Add in rotation gltf test 2024-10-03 01:08:00 -04:00
28e76a8ec9 Fixes bounding boxes being fucky 2024-10-03 01:07:49 -04:00
32ea025d82 Fixes debug name for buffers 2024-10-01 20:37:08 -04:00
d2aad3c239 Expand index and vertex buffer 2024-10-01 20:32:10 -04:00
d17a9af3c1 Add in demo model from blender 2024-10-01 20:32:00 -04:00
2e31f854f5 Fixes issue with indicies being smaller then expected when loading glTF models 2024-10-01 20:31:21 -04:00
eea6bb21a8 Write custom decompose function 2024-10-01 19:47:09 -04:00
a26549ce63 Fixes axis helper 2024-10-01 19:01:24 -04:00
2251480498 More bounding box fixes 2024-10-01 01:37:50 -04:00
bb8152491c Fixes bounding box being wonk 2024-09-29 23:13:34 -04:00
b56078be62 Some cleanup 2024-09-29 22:47:56 -04:00
f8ea24ec95 Cleanup some includes 2024-09-29 22:27:24 -04:00
790d690d7a Add more tests 2024-09-29 16:02:42 -04:00
79667be458 Add world based axis modification to rotations 2024-09-29 15:47:03 -04:00
47c15f97bc Fixes most of the rotation shit 2024-09-29 13:18:40 -04:00
c6236eda98 Mostly fixes rotation shit and other obscure bugs 2024-09-29 01:31:59 -04:00
af2cd5db61 Fixes camera vectors 2024-09-29 01:12:39 -04:00
5dc8c94219 Fixes view matrix being created with wrong forward vec 2024-09-29 01:04:59 -04:00
5527d77506 Fixes assert define logic being inverted 2024-09-13 06:12:16 -04:00
2f631070ae Rename offsets to dynamic offsets in bindDescriptor function 2024-08-18 03:13:47 -04:00
047bca1c04 Add in print string required for FGL_ASSERT to FGL_ASSUME 2024-08-18 03:08:46 -04:00
5f4e7a0279 Adds in assume checking for debug builds 2024-08-16 23:19:41 -04:00
866edb5273 Change to using correct assume 2024-08-16 23:14:34 -04:00
47b305c923 Move assume statement up 2024-08-16 22:44:00 -04:00
7d1efebad2 Fixes stupid bounding box fuckery 2024-08-16 22:37:40 -04:00
0532d8fb34 Set a camera to inactive if cold 2024-08-14 19:58:10 -04:00
83434d8fb8 Add cold and active flag to cameras 2024-08-14 19:57:54 -04:00
b9e451505e More reorganization
Move logging to new folder
2024-08-14 16:34:47 -04:00
aec48186c6 Some component and rendering cleanup 2024-08-14 16:01:44 -04:00
9e9b116232 Allow shaders to only have 1 shader module 2024-08-14 15:49:27 -04:00
ff55f675e0 Remove old draw parameter buffer 2024-08-14 15:49:18 -04:00
79b60f5ea1 Replaces old ifdef with pragma once 2024-08-14 15:03:19 -04:00
7b42fe0b00 Fixes ImGui texture descriptor not being made in release builds 2024-08-14 15:03:11 -04:00
f6e5679639 Removes Frustum template 2024-08-14 14:49:52 -04:00