Rename offsets to dynamic offsets in bindDescriptor function

This commit is contained in:
2024-08-18 03:13:47 -04:00
parent 047bca1c04
commit 2f631070ae

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@@ -4,11 +4,11 @@
#pragma once
#include "Pipeline.hpp"
#include "Shader.hpp"
#include "engine/concepts/is_descriptor_set_collection.hpp"
#include "engine/concepts/is_empty_descriptor_set.hpp"
#include "engine/descriptors/DescriptorSet.hpp"
#include "Pipeline.hpp"
#include "Shader.hpp"
namespace fgl::engine
{
@@ -107,9 +107,9 @@ namespace fgl::engine
vk::raii::CommandBuffer& cmd_buffer, std::uint16_t set_idx, descriptors::DescriptorSet& descriptor )
{
const std::vector< vk::DescriptorSet > sets { *descriptor };
const std::vector< std::uint32_t > offsets {};
constexpr std::vector< std::uint32_t > dynamic_offsets {};
cmd_buffer.bindDescriptorSets( vk::PipelineBindPoint::eGraphics, m_layout, set_idx, sets, offsets );
cmd_buffer.bindDescriptorSets( vk::PipelineBindPoint::eGraphics, m_layout, set_idx, sets, dynamic_offsets );
}
template < typename TPushData >