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444477ce56
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Implement object transform loading into gltf Loader
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2024-07-09 06:01:10 -04:00 |
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04430c48c9
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Draw components in imgui
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2024-07-08 22:26:21 -04:00 |
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2d273d9f93
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Implement basics for component system
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2024-07-08 06:59:07 -04:00 |
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7e8a04b1c8
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Formatting
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2024-07-07 17:08:51 -04:00 |
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2d4d213b34
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Splitup component classes and structs
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2024-07-07 17:08:35 -04:00 |
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2ad82cfa5d
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Cleanup GameObject includes and put it in it's own folder for components
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2024-07-07 17:04:09 -04:00 |
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f5e628117b
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More major cleanup
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2024-07-07 16:51:56 -04:00 |
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c03a9dd682
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Major cleanup
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2024-07-06 03:02:16 -04:00 |
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ed7c20a436
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Move prototype definitions up
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2024-07-02 16:30:34 -04:00 |
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7611aa26d3
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Move TransferData constructors implementation into cpp
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2024-07-02 16:29:49 -04:00 |
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37272722fd
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Split TransferData into it's own hpp/cpp
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2024-07-02 16:26:44 -04:00 |
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0962bd8c3d
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Move memory and descriptors management into it's own namespaces
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2024-07-02 03:59:51 -04:00 |
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85ec207086
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Docs update and cleanup
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2024-07-02 02:01:28 -04:00 |
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a5cf121a88
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Reimplement textured rendering and some cleanup
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2024-06-27 14:24:03 -04:00 |
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db5de6096d
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Completely rework staging system
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2024-06-27 14:23:41 -04:00 |
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0374ac47ce
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Implement texture previews for file browser
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2024-06-25 16:14:48 -04:00 |
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73636d8b98
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Add drag and drop for scene type models
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2024-06-24 17:37:37 -04:00 |
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ad525acd89
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Implement basic draw/drop support for single models
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2024-06-24 13:06:15 -04:00 |
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d7ce2c24d2
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Add in some more profiling to the GUI
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2024-06-24 10:42:50 -04:00 |
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779253b5e4
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Cleanup some GameObject access methods
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2024-06-24 08:20:11 -04:00 |
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d326af84d5
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Replaces auto with proper type
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2024-06-24 07:54:07 -04:00 |
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03a2d998e8
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Sets the name of the model during loading
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2024-06-24 07:53:48 -04:00 |
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27648ff58a
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Fixes up missing return for getting the present queue index
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2024-06-24 07:53:31 -04:00 |
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6bf8737857
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Fixes up some warnings
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2024-06-24 07:42:19 -04:00 |
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11e431907f
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Move the GUI rendering to a secondary command buffer for threading later.
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2024-06-24 07:02:08 -04:00 |
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25febebc38
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Creates a better human readable filesize
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2024-06-23 10:43:12 -04:00 |
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d186f026e7
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Cleanup some ordering
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2024-06-23 10:43:04 -04:00 |
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773e202453
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Rework rendering pipeline to prevent overwriting the composite pass with GUI visuals.
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2024-06-23 09:17:50 -04:00 |
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be91d0f004
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Include device for DescriptorSetLayout usage
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2024-06-23 09:17:14 -04:00 |
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f6e3333839
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Cleanup image view includes
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2024-06-23 09:16:29 -04:00 |
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c4d6c0fc32
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Properly makes Image move/copy operators/ctors
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2024-06-23 09:16:14 -04:00 |
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37d9777c88
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Returns Image during setName call
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2024-06-23 09:15:53 -04:00 |
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2b2363a230
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Stage textures in gltf loader
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2024-06-23 09:15:20 -04:00 |
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4c0dc79a4a
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Reworks texture staging and fixes ID being at zero for certian constructors
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2024-06-23 09:14:56 -04:00 |
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8e2fa623dd
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RAIIify most of the logical device setup and usage
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2024-06-21 12:43:24 -04:00 |
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dc18a4b273
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Abstracts away vulkan Instance
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2024-06-20 06:51:25 -04:00 |
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7e6a43acb6
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Cleanup some warnings
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2024-06-17 06:50:44 -04:00 |
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e1890a6dc6
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Cleanup some of the filesystem viewer
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2024-06-17 04:30:56 -04:00 |
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f9030253e9
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Moves around assets stuff in cmake
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2024-06-17 04:08:34 -04:00 |
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89c8d6bff2
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Adds in up button for folders in filesystem vieer
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2024-06-17 04:08:12 -04:00 |
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8e37f20c65
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Completely rework texture loading.
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2024-06-10 04:27:09 -04:00 |
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cc221d6052
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Cleanup of other code and performance profiling with better logging
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2024-06-06 01:06:48 -04:00 |
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220a029679
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Start of Rework GUI
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2024-06-06 01:06:27 -04:00 |
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d21c54f978
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Cleanup method for generating Tait Bryan Matricies from a rotation
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2024-06-05 11:57:12 -04:00 |
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d4595c5267
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Rework imgui rendering process
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2024-06-05 11:56:41 -04:00 |
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68d20153da
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Get textureless rendering mostly working
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2024-05-24 14:09:24 -04:00 |
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8856f33704
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Some cleanup
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2024-04-21 09:39:45 -04:00 |
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8c3eda0e37
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Get perlin noise generator working with tessellation shaders
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2024-04-13 03:03:42 -04:00 |
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e5a8b0db8c
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Add check to ensure glfwCreateWindows is giving us something valid back
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2024-04-07 03:03:33 -04:00 |
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c8ec3a741c
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Get traiin rendering working with random noise
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2024-03-30 10:00:09 -04:00 |
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