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9c50bea17b
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Fixes bug in evaluation shader causing weird translation issues
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2024-03-17 06:22:15 -04:00 |
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15ef8d103a
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Cleanup some includes
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2024-03-17 02:14:02 -04:00 |
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7f7ecfa37d
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Add in Z scaling to texture map
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2024-03-16 23:44:20 -04:00 |
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b5e8c10cb9
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Get tessellation mostly working for terrain
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2024-03-16 03:57:56 -04:00 |
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4fdfac200d
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Prepare for new system and add Shader strict type abstraction
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2024-03-13 19:32:42 -04:00 |
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ce4bef21b7
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Const fixes
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2024-03-13 04:13:58 -04:00 |
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0311cc6666
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Cleanup some more debug stuff and add button to reorganize octree
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2024-03-13 03:58:34 -04:00 |
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d2dfa849ce
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Fixes bug with bounding box becoming negatively scaled
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2024-03-13 01:15:27 -04:00 |
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5295d9a1f3
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Optimization
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2024-03-12 22:10:02 -04:00 |
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7374f8de8c
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Some more cleanup
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2024-03-11 21:48:24 -04:00 |
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b82d68a7a7
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Some cleanup
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2024-03-11 19:42:16 -04:00 |
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7f633922be
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Fixes lines not drawing if one point is outside the camera
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2024-03-11 18:33:09 -04:00 |
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df6891e6ab
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Remove sleep call
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2024-03-11 02:41:50 -04:00 |
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2001a18680
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Cleanup and add some more debug drawing
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2024-03-11 02:29:59 -04:00 |
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3dafa36626
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Set inital depth split for the root octree node
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2024-03-11 02:22:49 -04:00 |
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acf2416e6f
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Cleanup some octree stuff
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2024-03-11 02:22:23 -04:00 |
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bfe0da9c21
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Fixes bug with crashing at random times due to texture IDX going to the moon
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2024-03-11 01:07:21 -04:00 |
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5cf85f3a7d
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Cleanup some of the octtree stuff
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2024-03-10 17:28:20 -04:00 |
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834470279b
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Remove debug prints
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2024-03-08 15:37:37 -05:00 |
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9408b35427
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Inline GLM once again
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2024-03-08 15:36:22 -05:00 |
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97556d5e31
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Add check to flush range size
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2024-03-08 15:26:39 -05:00 |
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4b0ee23859
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Revert "ubsan"
This reverts commit e948e91bd9.
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2024-03-08 15:24:46 -05:00 |
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7cbc92e4d9
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Hopefully fix
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2024-03-08 15:19:04 -05:00 |
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e948e91bd9
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ubsan
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2024-03-08 15:18:56 -05:00 |
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ee4875aced
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Hopefully fixes issue?
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2024-03-08 14:53:39 -05:00 |
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dbaedf2e54
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Force nothing
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2024-03-08 14:50:42 -05:00 |
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80c45609b5
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Construct Frustum instead of asigning
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2024-03-08 14:43:02 -05:00 |
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8b4c8f250a
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Move printout into while loop
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2024-03-08 14:42:49 -05:00 |
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c475581af9
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Remove older function stuff
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2024-03-08 14:36:02 -05:00 |
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ca896dbf54
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No longer force glm to not init via ctor
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2024-03-08 14:35:53 -05:00 |
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2e60ea82b8
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Hopefully fix?
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2024-03-08 14:29:19 -05:00 |
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54aee74669
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More asserts
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2024-03-08 13:57:54 -05:00 |
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d9932e18e7
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Asserts, Asserts everywhere
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2024-03-08 13:55:53 -05:00 |
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7bb1ee0074
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Allow for disabling ImGui
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2024-03-08 13:47:31 -05:00 |
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1d3bf00316
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Formatting
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2024-03-08 13:38:46 -05:00 |
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8c9f7083a5
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Fix missing include for cmath
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2024-03-08 13:38:24 -05:00 |
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d62edd94a3
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Remove needless include in EngineContext
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2024-03-08 13:37:19 -05:00 |
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885a5842aa
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Ignore dumb guideline
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2024-03-08 13:36:57 -05:00 |
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c0ad2bfaec
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More logging
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2024-03-08 13:29:08 -05:00 |
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ff821f1c00
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Fix typo
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2024-03-08 13:05:22 -05:00 |
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ef75387af4
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Add some extra printouts to debug crash
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2024-03-08 13:03:24 -05:00 |
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41e924a7b1
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Remove second nested comparison for checking if the cursor was restored
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2024-03-07 23:13:16 -05:00 |
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c1b43f3c2c
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Set restored flag to true for cursor on first move pass
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2024-03-07 23:11:53 -05:00 |
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849de93141
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Reduce model count
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2024-03-07 23:02:58 -05:00 |
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4d66664aec
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Remove some unneeded includes from Rotation
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2024-03-07 22:58:10 -05:00 |
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0f18cfdf48
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Fixes wrong type for PointPlane instantiation
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2024-03-07 22:48:04 -05:00 |
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c5c3a76526
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Hopefully magically fixes bug with random driver crashes
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2024-03-07 21:59:46 -05:00 |
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2550815d37
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Wtf?
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2024-03-06 22:57:37 -05:00 |
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a7bed8e4e6
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Fix folder name
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2024-03-05 19:01:03 -05:00 |
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8ad8d6d83d
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Get octree mostly working
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2024-03-05 18:59:28 -05:00 |
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