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09d8196180
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Implement model rendering based on textures
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2024-01-24 05:40:30 -05:00 |
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63c439f6bc
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Improve model loading
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2024-01-24 05:40:03 -05:00 |
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34ea4deb3d
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Fix texture loading
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2024-01-24 05:39:47 -05:00 |
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568c4e02bc
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Add imgui to pch
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2024-01-23 12:23:38 -05:00 |
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8038712199
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Add optional to pch
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2024-01-23 12:22:21 -05:00 |
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8acd630ea7
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Include optional
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2024-01-23 12:21:35 -05:00 |
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caacfdf451
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Fix const char* bullshit (Fuck windows)
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2024-01-23 12:17:13 -05:00 |
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36ab8d9f6e
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Fix typo
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2024-01-23 12:12:26 -05:00 |
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ed010df08e
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Fix for missing GL_CLAMP values
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2024-01-23 12:11:31 -05:00 |
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204b894c56
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Remove handling for GL_CUBIC_EXT
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2024-01-23 12:04:21 -05:00 |
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22bb451c3e
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Fixes stupid windows shit (std::filesystem::path -> std::string)
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2024-01-23 12:01:26 -05:00 |
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f096f39fe2
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Fixes ID conflict in model list for ImGui
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2024-01-23 11:53:42 -05:00 |
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71436eaafe
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Implement basics for texture loading and gets it mostly working
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2024-01-23 11:46:17 -05:00 |
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86efdcc573
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Add in ImGui code for handling game objects.
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2024-01-17 00:39:58 -05:00 |
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64c1960730
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Implement basic glTF loading for sponza
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2024-01-16 17:26:34 -05:00 |
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96f2aea4a6
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Add better handling for submitting command buffer
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2024-01-09 09:41:06 -05:00 |
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ac33d53ae8
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Fix error wording
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2024-01-09 09:20:58 -05:00 |
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6bb336b08d
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Only render vases
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2024-01-09 08:58:35 -05:00 |
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83def83aca
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Print out all modes for swap chain presenting
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2024-01-09 08:57:58 -05:00 |
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999c5b42a7
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Add variant include to DescriptorSet.hpp
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2024-01-09 08:38:20 -05:00 |
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da6a55e754
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Inital commit
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2024-01-09 08:29:46 -05:00 |
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9d8abcd76f
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Inital commit
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2023-11-28 13:36:01 -05:00 |
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