422 Commits

Author SHA1 Message Date
09d8196180 Implement model rendering based on textures 2024-01-24 05:40:30 -05:00
63c439f6bc Improve model loading 2024-01-24 05:40:03 -05:00
34ea4deb3d Fix texture loading 2024-01-24 05:39:47 -05:00
568c4e02bc Add imgui to pch 2024-01-23 12:23:38 -05:00
8038712199 Add optional to pch 2024-01-23 12:22:21 -05:00
8acd630ea7 Include optional 2024-01-23 12:21:35 -05:00
caacfdf451 Fix const char* bullshit (Fuck windows) 2024-01-23 12:17:13 -05:00
36ab8d9f6e Fix typo 2024-01-23 12:12:26 -05:00
ed010df08e Fix for missing GL_CLAMP values 2024-01-23 12:11:31 -05:00
204b894c56 Remove handling for GL_CUBIC_EXT 2024-01-23 12:04:21 -05:00
22bb451c3e Fixes stupid windows shit (std::filesystem::path -> std::string) 2024-01-23 12:01:26 -05:00
f096f39fe2 Fixes ID conflict in model list for ImGui 2024-01-23 11:53:42 -05:00
71436eaafe Implement basics for texture loading and gets it mostly working 2024-01-23 11:46:17 -05:00
86efdcc573 Add in ImGui code for handling game objects. 2024-01-17 00:39:58 -05:00
64c1960730 Implement basic glTF loading for sponza 2024-01-16 17:26:34 -05:00
96f2aea4a6 Add better handling for submitting command buffer 2024-01-09 09:41:06 -05:00
ac33d53ae8 Fix error wording 2024-01-09 09:20:58 -05:00
6bb336b08d Only render vases 2024-01-09 08:58:35 -05:00
83def83aca Print out all modes for swap chain presenting 2024-01-09 08:57:58 -05:00
999c5b42a7 Add variant include to DescriptorSet.hpp 2024-01-09 08:38:20 -05:00
da6a55e754 Inital commit 2024-01-09 08:29:46 -05:00
9d8abcd76f Inital commit 2023-11-28 13:36:01 -05:00