Replaces auto with proper type

This commit is contained in:
2024-06-24 07:54:07 -04:00
parent 03a2d998e8
commit d326af84d5

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@@ -335,11 +335,11 @@ namespace fgl::engine
void SceneBuilder::handleNode( const int node_idx, const tinygltf::Model& root )
{
ZoneScoped;
const auto& node { root.nodes[ node_idx ] };
const tinygltf::Node& node { root.nodes[ node_idx ] };
log::debug( "Handling node: Index:{} Name:\"{}\"", node_idx, node.name );
const auto mesh_idx { node.mesh };
const auto skin_idx { node.skin };
const int mesh_idx { node.mesh };
const int skin_idx { node.skin };
log::debug( "Mesh IDX: {}", mesh_idx );
log::debug( "Skin IDX: {}", skin_idx );