Replaces auto with proper type
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@@ -335,11 +335,11 @@ namespace fgl::engine
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void SceneBuilder::handleNode( const int node_idx, const tinygltf::Model& root )
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{
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ZoneScoped;
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const auto& node { root.nodes[ node_idx ] };
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const tinygltf::Node& node { root.nodes[ node_idx ] };
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log::debug( "Handling node: Index:{} Name:\"{}\"", node_idx, node.name );
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const auto mesh_idx { node.mesh };
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const auto skin_idx { node.skin };
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const int mesh_idx { node.mesh };
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const int skin_idx { node.skin };
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log::debug( "Mesh IDX: {}", mesh_idx );
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log::debug( "Skin IDX: {}", skin_idx );
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