Some component and rendering cleanup

This commit is contained in:
2024-08-14 16:01:44 -04:00
parent 9e9b116232
commit aec48186c6
58 changed files with 297 additions and 126 deletions

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@@ -4,15 +4,37 @@
#include "engine/gameobjects/components/ModelComponent.hpp"
#include "engine/gameobjects/components/drawers.hpp"
#include "engine/model/Model.hpp"
#include "gui/safe_include.hpp"
namespace fgl::engine
{
#ifdef TITOR_EDITOR
void ModelComponent::drawImGui()
{
if ( ImGui::CollapsingHeader( "Model Component", ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_DefaultOpen ) )
{
ImGui::Text( "MODEL COMPONENT WOOOOOO" );
}
drawComponentTransform( m_transform );
ImGui::Text( "MODEL COMPONENT WOOOOOO" );
}
std::string_view ModelComponent::name() const
{
if ( m_model )
return m_model->getName();
else
return "Empty Model";
}
#endif
Model* ModelComponent::operator->()
{
return m_model.get();
}
const Model* ModelComponent::operator->() const
{
return m_model.get();
}
} // namespace fgl::engine

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@@ -18,11 +18,9 @@
#include "engine/debug/DEBUG_NAMES.hpp"
#include "engine/descriptors/DescriptorPool.hpp"
#include "engine/model/Model.hpp"
#include "engine/rendering/Device.hpp"
#include "engine/rendering/Renderer.hpp"
#include "engine/tree/octtree/OctTreeNode.hpp"
#include "gui_window_names.hpp"
#include "helpers.hpp"
#include "safe_include.hpp"
namespace fgl::engine::gui
@@ -207,30 +205,6 @@ namespace fgl::engine::gui
ImGui::End();
}
void drawObject( GameObject& game_object )
{
static std::string name_input_temp { "" };
name_input_temp = game_object.getName();
ImGui::InputText( "Name", &name_input_temp );
if ( game_object.getName() != name_input_temp ) game_object.setName( name_input_temp );
// Transform - Position
dragFloat3( "Position", game_object.getTransform().translation.vec() );
dragFloat3Rot( "Rotation", game_object.getRotation() );
dragFloat3( "Scale", game_object.getScale() );
}
void drawComponents( const GameObject& game_object )
{
for ( ComponentEditorInterface* component : game_object.getComponents() )
{
ImGui::Separator();
component->drawImGui();
}
}
void drawEntityInfo( [[maybe_unused]] FrameInfo& info )
{
ZoneScoped;
@@ -243,7 +217,7 @@ namespace fgl::engine::gui
}
drawObject( *selected_object );
drawComponents( *selected_object );
drawComponentsList( *selected_object );
ImGui::End();
}

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@@ -6,6 +6,7 @@
namespace fgl::engine
{
class GameObject;
class Device;
class Renderer;
class Window;
@@ -23,6 +24,10 @@ namespace fgl::engine::gui
void drawEntityInfo( FrameInfo& );
void drawFilesystemGUI( FrameInfo& info );
void drawObject( GameObject& game_object );
void drawComponentsList( GameObject& game_object );
void drawSelectedComponent();
void drawCameraOutputs( FrameInfo& info );
void drawStats( const FrameInfo& info );

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@@ -0,0 +1,46 @@
//
// Created by kj16609 on 8/13/24.
//
#include "engine/gameobjects/GameObject.hpp"
#include "gui/helpers.hpp"
namespace fgl::engine::gui
{
void drawObject( GameObject& game_object )
{
static std::string name_input_temp { "" };
name_input_temp = game_object.getName();
ImGui::InputText( "Name", &name_input_temp );
if ( game_object.getName() != name_input_temp ) game_object.setName( name_input_temp );
// Transform - Position
dragFloat3( "Position", game_object.getTransform().translation.vec() );
dragFloat3Rot( "Rotation", game_object.getRotation() );
dragFloat3( "Scale", game_object.getScale() );
}
static GameObjectComponentPtr selected_component { nullptr };
void drawComponentsList( GameObject& game_object )
{
ImGui::SeparatorText( "Components" );
for ( GameObjectComponentPtr component : game_object.getComponents() )
{
component->drawNode( selected_component );
}
if ( selected_component )
{
ImGui::SeparatorText( "Selected Component" );
ImGui::PushID( ImGui::GetID( "ComponentEditor" ) );
selected_component->drawImGui();
ImGui::PopID();
}
}
} // namespace fgl::engine::gui

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@@ -67,12 +67,8 @@ namespace fgl::engine
void loadGameObjects();
#ifdef TITOR_EDITOR
public:
#endif
FGL_FORCE_INLINE_FLATTEN void hookInitImGui( const std::function< void( Window&, Renderer& ) >& func )
{
func( m_window, m_renderer );

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@@ -6,7 +6,7 @@
#include "camera/Camera.hpp"
#include "camera/CameraSwapchain.hpp"
#include "pipeline/Pipeline.hpp"
#include "rendering/pipelines/Pipeline.hpp"
namespace fgl::engine
{

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@@ -12,8 +12,8 @@
#include "descriptors/Descriptor.hpp"
#include "descriptors/DescriptorSetLayout.hpp"
#include "pipeline/Pipeline.hpp"
#include "primitives/Frustum.hpp"
#include "rendering/pipelines/Pipeline.hpp"
#include "rendering/types.hpp"
#define MAX_LIGHTS 10

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@@ -8,7 +8,7 @@
#include "align.hpp"
#include "engine/buffers/exceptions.hpp"
#include "engine/literals/size.hpp"
#include "engine/rendering/Device.hpp"
#include "engine/rendering/devices/Device.hpp"
namespace fgl::engine::memory
{

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@@ -5,7 +5,7 @@
#pragma once
#include "BufferSuballocationHandle.hpp"
#include "engine/rendering/Device.hpp"
#include "engine/rendering/devices/Device.hpp"
namespace fgl::engine::memory
{

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@@ -5,7 +5,7 @@
#include "CameraRenderer.hpp"
#include "CameraSwapchain.hpp"
#include "engine/rendering/RenderPass.hpp"
#include "engine/rendering/renderpass/RenderPass.hpp"
namespace fgl::engine
{

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@@ -4,8 +4,8 @@
#pragma once
#include "../rendering/pipelines/Attachment.hpp"
#include "engine/descriptors/DescriptorSet.hpp"
#include "engine/rendering/Attachment.hpp"
#include "engine/rendering/SwapChain.hpp"
namespace fgl::engine

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@@ -6,7 +6,7 @@
#include <memory>
#include "engine/rendering/Attachment.hpp"
#include "../rendering/pipelines/Attachment.hpp"
namespace fgl::engine
{

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@@ -4,10 +4,12 @@
#pragma once
#include <concepts>
#include <cstdint>
namespace fgl::engine
{
template < typename T >
concept is_descriptor_set_collection = requires( T t ) {
typename T::DescriptorSetTuple;
@@ -16,4 +18,4 @@ namespace fgl::engine
} -> std::same_as< const std::uint64_t& >;
};
}
} // namespace fgl::engine

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@@ -4,12 +4,12 @@
#include "DescriptorPool.hpp"
#include "engine/rendering/Device.hpp"
#include "engine/rendering/devices/Device.hpp"
namespace fgl::engine::descriptors
{
vk::raii::DescriptorPool createPool( Device& device, std::uint32_t set_count )
vk::raii::DescriptorPool createPool( std::uint32_t set_count )
{
std::vector< vk::DescriptorPoolSize > pool_sizes {};
for ( auto& [ type, ratio ] : descriptor_allocation_ratios )
@@ -24,11 +24,10 @@ namespace fgl::engine::descriptors
pool_info.setFlags(
vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet | vk::DescriptorPoolCreateFlagBits::eUpdateAfterBind );
return device->createDescriptorPool( pool_info );
return Device::getInstance()->createDescriptorPool( pool_info );
}
DescriptorPool::DescriptorPool( Device& device, std::uint32_t set_count ) :
m_pool( createPool( device, set_count ) )
DescriptorPool::DescriptorPool( std::uint32_t set_count ) : m_pool( createPool( set_count ) )
{}
[[nodiscard]] vk::raii::DescriptorSet DescriptorPool::allocateSet( vk::raii::DescriptorSetLayout& layout )
@@ -48,10 +47,10 @@ namespace fgl::engine::descriptors
static DescriptorPool* s_pool { nullptr };
DescriptorPool& DescriptorPool::init( Device& device )
DescriptorPool& DescriptorPool::init()
{
assert( !s_pool && "Descriptor pool already initialized" );
s_pool = new DescriptorPool( device, 1000 );
s_pool = new DescriptorPool( 1000 );
return *s_pool;
}

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@@ -25,7 +25,7 @@ namespace fgl::engine::descriptors
{
vk::raii::DescriptorPool m_pool;
DescriptorPool( Device& device, std::uint32_t set_count );
DescriptorPool( std::uint32_t set_count );
public:
@@ -38,7 +38,7 @@ namespace fgl::engine::descriptors
VkDescriptorPool operator*() { return *m_pool; }
static DescriptorPool& init( Device& device );
static DescriptorPool& init();
[[nodiscard]] static DescriptorPool& getInstance();
[[nodiscard]] vk::raii::DescriptorSet allocateSet( vk::raii::DescriptorSetLayout& layout );

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@@ -9,7 +9,7 @@
#include "engine/concepts/is_descriptor.hpp"
#include "engine/concepts/is_descriptor_set.hpp"
#include "engine/concepts/is_empty_descriptor_set.hpp"
#include "engine/rendering/Device.hpp"
#include "engine/rendering/devices/Device.hpp"
namespace fgl::engine::descriptors
{

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@@ -22,28 +22,16 @@ namespace fgl::engine
ModelComponent( std::shared_ptr< Model > && model ) : m_model( std::forward< decltype( m_model ) >( model ) )
{}
#ifdef TITOR_EDITOR
void drawImGui() override;
std::string_view name() const override
{
//TODO: Get name of component
return "TEST NAME";
}
#endif
std::string_view name() const override;
virtual ~ModelComponent() override
{}
Model* operator->()
{
return m_model.get();
}
Model* operator->();
const Model* operator->() const
{
return m_model.get();
}
const Model* operator->() const;
};
static_assert( is_component< ModelComponent > );

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@@ -0,0 +1,69 @@
//
// Created by kj16609 on 8/13/24.
//
#include "drawers.hpp"
#include <imgui.h>
namespace fgl::engine
{
void InputRotation( const char* label, Rotation& rot, float speed )
{
enum Axis
{
Pitch = 0,
Yaw = 1,
Roll = 2
};
glm::vec3 dat { glm::degrees( rot.euler() ) };
const glm::vec3 c_dat { dat };
assert( &dat.x + 1 == &dat.y );
assert( &dat.y + 1 == &dat.z );
ImGui::DragFloat3( label, &dat.x, speed );
const glm::vec3 diff { c_dat - dat };
constexpr float epsilon { std::numeric_limits< float >::epsilon() };
const glm::vec< 3, bool > changed_high { glm::greaterThanEqual( diff, glm::vec3( epsilon ) ) };
const glm::vec< 3, bool > changed_low { glm::lessThanEqual( diff, glm::vec3( -epsilon ) ) };
const glm::vec< 3, bool > changed { changed_high || changed_low };
// Convert back to radians
dat = glm::radians( dat );
if ( changed[ Pitch ] )
{
rot.pitch() = dat[ Pitch ];
}
if ( changed[ Roll ] )
{
rot.roll() = dat[ Roll ];
}
if ( changed[ Yaw ] )
{
rot.yaw() = dat[ Yaw ];
}
}
void drawComponentTransform( ComponentTransform& transform )
{
if ( ImGui::CollapsingHeader( "Transform" ) )
{
constexpr float speed { 1.0f };
ImGui::DragFloat3( "Position", &transform.translation.x, speed );
InputRotation( "Rotation", transform.rotation, speed );
ImGui::DragFloat3( "Scale", &transform.scale.x, speed );
}
}
} // namespace fgl::engine

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@@ -0,0 +1,13 @@
//
// Created by kj16609 on 8/13/24.
//
#pragma once
#include "interface/GameObjectComponent.hpp"
namespace fgl::engine
{
void drawComponentTransform( ComponentTransform& transform );
}

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@@ -0,0 +1,12 @@
//
// Created by kj16609 on 8/13/24.
//
#include "ComponentEditorInterface.hpp"
#include <imgui.h>
namespace fgl::engine
{
} // namespace fgl::engine

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@@ -4,19 +4,15 @@
#pragma once
#ifdef TITOR_EDITOR
#include <string_view>
#endif
namespace fgl::engine
{
struct ComponentEditorInterface
{
#ifdef TITOR_EDITOR
virtual void drawImGui() = 0;
virtual std::string_view name() const = 0;
#endif
virtual ~ComponentEditorInterface() = default;
};

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@@ -0,0 +1,33 @@
//
// Created by kj16609 on 8/13/24.
//
#include "GameObjectComponent.hpp"
#include <imgui.h>
namespace fgl::engine
{
constexpr auto indent_amount { 1.0f };
void GameObjectComponentBase::drawNode( GameObjectComponentPtr& selected_out )
{
ImGui::Indent( indent_amount );
if ( ImGui::Selectable( this->name().data() ) )
{
selected_out = this;
}
drawChildren( selected_out );
ImGui::Unindent( indent_amount );
}
void GameObjectComponentBase::drawChildren( GameObjectComponentPtr& selected_out )
{
for ( auto* child : m_children )
{
child->drawNode( selected_out );
}
}
} // namespace fgl::engine

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@@ -4,6 +4,8 @@
#pragma once
#include <vector>
#include "ComponentEngineInterface.hpp"
#include "engine/primitives/TransformComponent.hpp"
@@ -16,7 +18,7 @@ namespace fgl::engine
{
enum Mode
{
//! Object is non moving,
//! Object is non moving, When this is set only the transform on the component should be used.
Static,
//! Object moves in relation to it's parent
Local,
@@ -26,7 +28,13 @@ namespace fgl::engine
};
struct GameObjectComponentBase : public ComponentEditorInterface, public ComponentEngineInterface
{};
{
std::vector< GameObjectComponentBase* > m_children {};
void drawNode( GameObjectComponentBase*& selected_out );
void drawChildren( GameObjectComponentBase*& selected_out );
};
using GameObjectComponentPtr = GameObjectComponentBase*;
@@ -44,7 +52,9 @@ namespace fgl::engine
template < typename T >
concept is_component = requires( T t ) {
std::is_base_of_v< T, ComponentEngineInterface >;
{ t.ID } -> std::same_as< const ComponentEngineInterface::ComponentID& >;
{
t.ID
} -> std::same_as< const ComponentEngineInterface::ComponentID& >;
};
} // namespace fgl::engine

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@@ -9,7 +9,7 @@
#include <memory>
#include "engine/logging/logging.hpp"
#include "engine/rendering/Device.hpp"
#include "engine/rendering/devices/Device.hpp"
#include "vma/vma_impl.hpp"
#include "vulkan/vulkan.hpp"

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@@ -6,7 +6,7 @@
#include <vulkan/vulkan.hpp>
#include "engine/rendering/Device.hpp"
#include "engine/rendering/devices/Device.hpp"
namespace fgl::engine
{

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@@ -78,19 +78,22 @@ namespace fgl::engine
}
Model::Model(
ModelBuilder& builder, const OrientedBoundingBox< CoordinateSpace::Model > bounding_box, std::string name ) :
ModelBuilder& builder,
const OrientedBoundingBox< CoordinateSpace::Model >& bounding_box,
const std::string& name ) :
Model( std::move( builder.m_primitives ), bounding_box, name )
{}
Model::Model(
std::vector< Primitive >&& primitives,
const OrientedBoundingBox< CoordinateSpace::Model > bounding_box,
std::string name ) :
const OrientedBoundingBox< CoordinateSpace::Model >& bounding_box,
const std::string& name ) :
m_draw_parameters( buildParameters( primitives ) ),
m_name( name ),
m_bounding_box( bounding_box )
{
assert( bounding_box.middle.vec() != constants::DEFAULT_VEC3 );
assert( !name.empty() );
assert( bounding_box.m_transform.translation.vec() != constants::DEFAULT_VEC3 );
m_primitives = std::move( primitives );
}

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@@ -72,12 +72,14 @@ namespace fgl::engine
const std::string& getName() const { return m_name; }
Model(
ModelBuilder& builder, OrientedBoundingBox< CoordinateSpace::Model > bounding_box, std::string name = {} );
ModelBuilder& builder,
const OrientedBoundingBox< CoordinateSpace::Model >& bounding_box,
const std::string& name = {} );
Model(
std::vector< Primitive >&& primitives,
OrientedBoundingBox< CoordinateSpace::Model > bounding_box,
std::string name = {} );
const OrientedBoundingBox< CoordinateSpace::Model >& bounding_box,
const std::string& name = {} );
~Model() = default;

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@@ -74,6 +74,8 @@ namespace fgl::engine
PrimitiveTextures m_textures;
std::string m_name { "Unnamed Primitive" };
//! Returns true if the primitive is ready to be rendered (must have all textures, vertex buffer, and index buffer ready)
bool ready() const { return m_textures.ready() && m_vertex_buffer.ready() && m_index_buffer.ready(); }

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@@ -433,7 +433,8 @@ namespace fgl::engine
const auto bounding_box { createModelBoundingBox( finished_primitives ) };
return std::make_shared< Model >( std::move( finished_primitives ), bounding_box, mesh.name );
return std::make_shared<
Model >( std::move( finished_primitives ), bounding_box, mesh.name.empty() ? "Unnamed Model" : mesh.name );
}
void SceneBuilder::handleNode( const int node_idx, const tinygltf::Model& root )

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@@ -4,7 +4,7 @@
#include "QueuePool.hpp"
#include "Attachment.hpp"
#include "pipelines/Attachment.hpp"
namespace fgl::engine
{

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@@ -11,7 +11,6 @@
#include <iostream>
#include <stdexcept>
#include "Device.hpp"
#include "SwapChain.hpp"
#include "engine/Window.hpp"

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@@ -9,7 +9,6 @@
#include <cassert>
#include <memory>
#include "Device.hpp"
#include "SwapChain.hpp"
//clang-format: off

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@@ -7,11 +7,10 @@
#include <limits>
#include <stdexcept>
#include "Attachment.hpp"
#include "RenderPass.hpp"
#include "Subpass.hpp"
#include "engine/assets/TransferManager.hpp"
#include "engine/descriptors/DescriptorSet.hpp"
#include "pipelines/Attachment.hpp"
#include "renderpass/RenderPass.hpp"
namespace fgl::engine
{

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@@ -3,10 +3,10 @@
#include <memory>
#include <vector>
#include "Attachment.hpp"
#include "Device.hpp"
#include "devices/Device.hpp"
#include "engine/FrameInfo.hpp"
#include "engine/texture/Texture.hpp"
#include "pipelines/Attachment.hpp"
#include "types.hpp"
namespace fgl::engine

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@@ -170,7 +170,7 @@ namespace fgl::engine
global_device = this;
DescriptorPool::init( *global_device );
DescriptorPool::init();
}
Device::~Device()

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@@ -5,10 +5,10 @@
#include <vector>
#include "Instance.hpp"
#include "PhysicalDevice.hpp"
#include "Surface.hpp"
#include "engine/Window.hpp"
#include "engine/rendering/Instance.hpp"
#include "engine/rendering/Surface.hpp"
#include "vma/vma_impl.hpp"
namespace fgl::engine

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@@ -4,9 +4,9 @@
#include "PhysicalDevice.hpp"
#include "Instance.hpp"
#include "Surface.hpp"
#include "engine/logging/logging.hpp"
#include "engine/rendering/Instance.hpp"
#include "engine/rendering/Surface.hpp"
namespace fgl::engine
{

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@@ -6,8 +6,8 @@
#include <vulkan/vulkan_raii.hpp>
#include "QueuePool.hpp"
#include "engine/FGL_DEFINES.hpp"
#include "engine/rendering/QueuePool.hpp"
namespace fgl::engine
{

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@@ -11,9 +11,9 @@
#include <cstdint>
#include <vector>
#include "engine/concepts/is_attachment.hpp"
#include "engine/image/Image.hpp"
#include "types.hpp"
#include "../../concepts/is_attachment.hpp"
#include "../../image/Image.hpp"
#include "../types.hpp"
namespace fgl::engine
{

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@@ -7,7 +7,7 @@
#include <fstream>
#include "Shader.hpp"
#include "engine/model/Model.hpp"
#include "engine/rendering/devices/Device.hpp"
namespace fgl::engine::internal
{

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@@ -8,10 +8,10 @@
#include <vector>
#include "PipelineConfigInfo.hpp"
#include "engine/rendering/Device.hpp"
namespace fgl::engine
{
class Device;
struct ShaderHandle;
}

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@@ -4,7 +4,7 @@
#include "PipelineConfigInfo.hpp"
#include "engine/model/Model.hpp"
#include "../../model/Model.hpp"
namespace fgl::engine
{
@@ -91,6 +91,7 @@ namespace fgl::engine
{
case None:
disableVertexInput( info );
break;
case Simple:
{
info.binding_descriptions = SimpleVertex::getBindingDescriptions();

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@@ -10,7 +10,7 @@
#include <cstdint>
#include <vector>
#include "engine/FGL_DEFINES.hpp"
#include "../../FGL_DEFINES.hpp"
namespace fgl::engine
{

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@@ -4,11 +4,11 @@
#pragma once
#include "../../concepts/is_descriptor_set_collection.hpp"
#include "../../concepts/is_empty_descriptor_set.hpp"
#include "../../descriptors/DescriptorSet.hpp"
#include "Pipeline.hpp"
#include "Shader.hpp"
#include "engine/concepts/is_descriptor_set_collection.hpp"
#include "engine/concepts/is_empty_descriptor_set.hpp"
#include "engine/descriptors/DescriptorSet.hpp"
namespace fgl::engine
{

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@@ -4,8 +4,8 @@
#include "Shader.hpp"
#include "engine/rendering/Device.hpp"
#include "engine/shaders/Compiler.hpp"
#include "engine/rendering/devices/Device.hpp"
#include "shaders/Compiler.hpp"
namespace fgl::engine
{

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@@ -8,7 +8,7 @@
#include <fstream>
#include "engine/logging/logging.hpp"
#include "../../logging/logging.hpp"
namespace fgl::engine
{

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@@ -4,7 +4,7 @@
#include "RenderPass.hpp"
#include "Device.hpp"
#include "engine/rendering/devices/Device.hpp"
namespace fgl::engine::rendering
{

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@@ -9,8 +9,8 @@
#include <array>
#include <cstdint>
#include "Attachment.hpp"
#include "engine/concepts/is_attachment.hpp"
#include "pipelines/Attachment.hpp"
namespace fgl::engine
{

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@@ -4,11 +4,11 @@
#pragma once
#include <engine/pipeline/PipelineT.hpp>
#include "concepts.hpp"
#include "engine/FrameInfo.hpp"
#include "engine/descriptors/DescriptorSetCollection.hpp"
#include "engine/rendering/pipelines/PipelineT.hpp"
#include "engine/rendering/pipelines/Shader.hpp"
namespace fgl::engine
{

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@@ -6,9 +6,9 @@
#include <memory>
#include "../rendering/pipelines/PipelineT.hpp"
#include "engine/buffers/vector/HostVector.hpp"
#include "engine/model/Model.hpp"
#include "engine/pipeline/PipelineT.hpp"
#include "engine/rendering/SwapChain.hpp"
#include "engine/systems/modelRendering/StandardPipeline.hpp"
#include "engine/systems/modelRendering/TexturedPipeline.hpp"

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@@ -3,11 +3,11 @@
//
#pragma once
#include "../rendering/pipelines/PipelineT.hpp"
#include "../rendering/pipelines/Shader.hpp"
#include "engine/FrameInfo.hpp"
#include "engine/descriptors/DescriptorSetCollection.hpp"
#include "engine/descriptors/DescriptorSetLayout.hpp"
#include "engine/pipeline/PipelineT.hpp"
#include "engine/pipeline/Shader.hpp"
namespace fgl::engine
{

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@@ -3,11 +3,11 @@
//
#pragma once
#include "../rendering/pipelines/PipelineT.hpp"
#include "engine/buffers/vector/HostVector.hpp"
#include "engine/camera/CameraDescriptor.hpp"
#include "engine/descriptors/Descriptor.hpp"
#include "engine/descriptors/DescriptorSetCollection.hpp"
#include "engine/pipeline/PipelineT.hpp"
#include "engine/rendering/SwapChain.hpp"
namespace fgl::engine

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@@ -4,13 +4,13 @@
#pragma once
#include "../rendering/pipelines/PipelineT.hpp"
#include "concepts.hpp"
#include "engine/FrameInfo.hpp"
#include "engine/buffers/vector/HostVector.hpp"
#include "engine/camera/Camera.hpp"
#include "engine/descriptors/DescriptorSetCollection.hpp"
#include "engine/model/Model.hpp"
#include "engine/pipeline/PipelineT.hpp"
#include "engine/rendering/SwapChain.hpp"
namespace fgl::engine

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@@ -3,11 +3,11 @@
//
#pragma once
#include "../../rendering/pipelines/PipelineT.hpp"
#include "../../rendering/pipelines/Shader.hpp"
#include "engine/FrameInfo.hpp"
#include "engine/camera/CameraDescriptor.hpp"
#include "engine/descriptors/DescriptorSetCollection.hpp"
#include "engine/pipeline/PipelineT.hpp"
#include "engine/pipeline/Shader.hpp"
namespace fgl::engine
{

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@@ -3,10 +3,10 @@
//
#pragma once
#include "../../rendering/pipelines/PipelineT.hpp"
#include "../../rendering/pipelines/Shader.hpp"
#include "engine/FrameInfo.hpp"
#include "engine/descriptors/DescriptorSetCollection.hpp"
#include "engine/pipeline/PipelineT.hpp"
#include "engine/pipeline/Shader.hpp"
namespace fgl::engine
{