Expand index and vertex buffer
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@@ -40,11 +40,11 @@ namespace fgl::engine
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OctTreeNode m_game_objects_root { WorldCoordinate( constants::WORLD_CENTER ) };
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std::unique_ptr< memory::Buffer > m_vertex_buffer { std::make_unique< memory::Buffer >(
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256_MiB,
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1_GiB,
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vk::BufferUsageFlagBits::eVertexBuffer | vk::BufferUsageFlagBits::eTransferDst,
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vk::MemoryPropertyFlagBits::eDeviceLocal ) };
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std::unique_ptr< memory::Buffer > m_index_buffer { std::make_unique< memory::Buffer >(
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32_MiB,
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512_MiB,
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vk::BufferUsageFlagBits::eIndexBuffer | vk::BufferUsageFlagBits::eTransferDst,
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vk::MemoryPropertyFlagBits::eDeviceLocal ) };
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