More reorganization

Move logging to new folder
This commit is contained in:
2024-08-14 16:06:45 -04:00
parent e1eab8624b
commit b9e451505e
91 changed files with 104 additions and 104 deletions

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@@ -5,7 +5,7 @@
#include "engine/gameobjects/components/ModelComponent.hpp"
#include "engine/gameobjects/components/drawers.hpp"
#include "engine/model/Model.hpp"
#include "engine/assets/model/Model.hpp"
#include "gui/safe_include.hpp"
namespace fgl::engine

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@@ -7,10 +7,10 @@
#include <cmath>
#include "engine/assets/stores.hpp"
#include "engine/debug/logging/logging.hpp"
#include "engine/filesystem/scanner/FileScanner.hpp"
#include "engine/filesystem/types.hpp"
#include "engine/image/ImageView.hpp"
#include "engine/logging/logging.hpp"
#include "engine/assets/image/ImageView.hpp"
#include "engine/texture/Texture.hpp"
#include "safe_include.hpp"

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@@ -17,7 +17,7 @@
#include "FileBrowser.hpp"
#include "engine/debug/DEBUG_NAMES.hpp"
#include "engine/descriptors/DescriptorPool.hpp"
#include "engine/model/Model.hpp"
#include "engine/assets/model/Model.hpp"
#include "engine/rendering/Renderer.hpp"
#include "engine/tree/octtree/OctTreeNode.hpp"
#include "gui_window_names.hpp"

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@@ -2,9 +2,9 @@
#include <vulkan/vulkan.hpp>
#include "core.hpp"
#include "engine/buffers/Buffer.hpp"
#include "engine/literals/size.hpp"
#include "engine/profiling/counters.hpp"
#include "engine/memory/buffers/Buffer.hpp"
#include "engine/math/literals/size.hpp"
#include "engine/debug/profiling/counters.hpp"
#include "safe_include.hpp"
namespace fgl::engine::gui

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@@ -10,8 +10,8 @@
#include "engine/filesystem/scanner/FileScanner.hpp"
#include "engine/filesystem/types.hpp"
#include "engine/gameobjects/components/ModelComponent.hpp"
#include "engine/model/Model.hpp"
#include "engine/model/builders/SceneBuilder.hpp"
#include "engine/assets/model/Model.hpp"
#include "engine/assets/model/builders/SceneBuilder.hpp"
#include "engine/rendering/SwapChain.hpp"
#include "engine/tree/octtree/OctTreeNode.hpp"
#include "safe_include.hpp"

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@@ -16,8 +16,8 @@
#include "camera/CameraManager.hpp"
#include "engine/Average.hpp"
#include "engine/assets/TransferManager.hpp"
#include "engine/literals/size.hpp"
#include "model/builders/SceneBuilder.hpp"
#include "engine/assets/model/builders/SceneBuilder.hpp"
#include "engine/math/literals/size.hpp"
namespace fgl::engine
{

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@@ -6,7 +6,7 @@
#include "Window.hpp"
#include "clock.hpp"
#include "engine/literals/size.hpp"
#include "engine/math/literals/size.hpp"
#include "engine/rendering/Renderer.hpp"
#include "engine/tree/octtree/OctTreeNode.hpp"
#include "systems/GuiSystem.hpp"

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@@ -4,11 +4,11 @@
#include "TransferData.hpp"
#include "engine/buffers/exceptions.hpp"
#include "engine/buffers/vector/HostVector.hpp"
#include "engine/image/ImageHandle.hpp"
#include "engine/literals/size.hpp"
#include "engine/logging/logging.hpp"
#include "engine/memory/buffers/exceptions.hpp"
#include "engine/memory/buffers/vector/HostVector.hpp"
#include "engine/assets/image/ImageHandle.hpp"
#include "engine/math/literals/size.hpp"
#include "engine/debug/logging/logging.hpp"
#include "engine/utils.hpp"
namespace fgl::engine::memory

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@@ -4,12 +4,12 @@
#include "TransferManager.hpp"
#include "engine/buffers/Buffer.hpp"
#include "engine/buffers/BufferSuballocation.hpp"
#include "engine/buffers/vector/HostVector.hpp"
#include "engine/image/Image.hpp"
#include "engine/image/ImageHandle.hpp"
#include "engine/literals/size.hpp"
#include "engine/memory/buffers/Buffer.hpp"
#include "engine/memory/buffers/BufferSuballocation.hpp"
#include "engine/memory/buffers/vector/HostVector.hpp"
#include "engine/assets/image/Image.hpp"
#include "engine/assets/image/ImageHandle.hpp"
#include "engine/math/literals/size.hpp"
#include "engine/texture/Texture.hpp"
namespace fgl::engine::memory

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@@ -10,7 +10,7 @@
#include "TransferData.hpp"
#include "engine/FGL_DEFINES.hpp"
#include "engine/buffers/vector/concepts.hpp"
#include "engine/memory/buffers/vector/concepts.hpp"
namespace fgl::engine
{

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@@ -6,7 +6,7 @@
#include <memory>
#include "engine/image/ImageHandle.hpp"
#include "engine/assets/image/ImageHandle.hpp"
namespace fgl::engine
{

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@@ -8,7 +8,7 @@
#include <memory>
#include "engine/logging/logging.hpp"
#include "engine/debug/logging/logging.hpp"
#include "engine/rendering/devices/Device.hpp"
#include "vma/vma_impl.hpp"
#include "vulkan/vulkan.hpp"

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@@ -8,7 +8,7 @@
#include <vulkan/vulkan_raii.hpp>
#include "engine/FGL_DEFINES.hpp"
#include "engine/logging/logging.hpp"
#include "engine/debug/logging/logging.hpp"
namespace fgl::engine
{

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@@ -9,8 +9,8 @@
#include "builders/ModelBuilder.hpp"
#include "builders/SceneBuilder.hpp"
#include "engine/buffers/Buffer.hpp"
#include "engine/image/ImageView.hpp"
#include "engine/memory/buffers/Buffer.hpp"
#include "engine/assets/image/ImageView.hpp"
namespace fgl::engine
{

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@@ -7,7 +7,7 @@
#include <cstdint>
#include "ModelVertex.hpp"
#include "engine/buffers/vector/DeviceVector.hpp"
#include "engine/memory/buffers/vector/DeviceVector.hpp"
#include "engine/primitives/CoordinateSpace.hpp"
#include "engine/primitives/boxes/OrientedBoundingBox.hpp"
#include "engine/texture/Texture.hpp"

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@@ -4,7 +4,7 @@
#include "ModelBuilder.hpp"
#include "engine/model/Primitive.hpp"
#include "engine/assets/model/Primitive.hpp"
namespace fgl::engine
{

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@@ -4,7 +4,7 @@
#include "SceneBuilder.hpp"
#include "engine/model/Model.hpp"
#include "engine/assets/model/Model.hpp"
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wold-style-cast"
@@ -12,13 +12,12 @@
#include "objectloaders/tiny_gltf.h"
#pragma GCC diagnostic pop
#include <engine/logging/logging.hpp>
#include "engine/assets/stores.hpp"
#include "engine/camera/Camera.hpp"
#include "engine/debug/logging/logging.hpp"
#include "engine/descriptors/DescriptorSet.hpp"
#include "engine/gameobjects/GameObject.hpp"
#include "engine/image/ImageView.hpp"
#include "engine/assets/image/ImageView.hpp"
namespace fgl::engine
{

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@@ -12,8 +12,8 @@
#include <unordered_map>
#include "ModelBuilder.hpp"
#include "engine/model/ModelVertex.hpp"
#include "engine/model/Primitive.hpp"
#include "engine/assets/model/ModelVertex.hpp"
#include "engine/assets/model/Primitive.hpp"
#include "engine/primitives/boxes/OrientedBoundingBox.hpp"
namespace fgl::engine

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@@ -4,7 +4,7 @@
#include "terrainModel.hpp"
#include "engine/model/Model.hpp"
#include "engine/assets/model/Model.hpp"
namespace fgl::engine
{

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@@ -12,8 +12,8 @@
#include <glm/gtx/string_cast.hpp>
#pragma GCC diagnostic pop
#include "engine/buffers/HostSingleT.hpp"
#include "engine/buffers/UniqueFrameSuballocation.hpp"
#include "engine/memory/buffers/HostSingleT.hpp"
#include "engine/memory/buffers/UniqueFrameSuballocation.hpp"
#include "engine/descriptors/DescriptorSet.hpp"
#include "engine/primitives/Frustum.hpp"
#include "engine/primitives/Rotation.hpp"

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@@ -6,7 +6,7 @@
#include "Camera.hpp"
#include "engine/debug/DEBUG_NAMES.hpp"
#include "engine/literals/size.hpp"
#include "engine/math/literals/size.hpp"
namespace fgl::engine
{

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@@ -6,7 +6,7 @@
#include <vector>
#include "Camera.hpp"
#include "engine/buffers/Buffer.hpp"
#include "engine/memory/buffers/Buffer.hpp"
namespace fgl::engine
{

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@@ -4,7 +4,7 @@
#pragma once
#include "../rendering/pipelines/Attachment.hpp"
#include "engine/rendering/pipelines/Attachment.hpp"
#include "engine/descriptors/DescriptorSet.hpp"
#include "engine/rendering/SwapChain.hpp"

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@@ -6,7 +6,7 @@
#include <memory>
#include "../rendering/pipelines/Attachment.hpp"
#include "engine/rendering/pipelines/Attachment.hpp"
namespace fgl::engine
{

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@@ -6,7 +6,7 @@
#include <cstdint>
#include "engine/buffers/Buffer.hpp"
#include "engine/memory/buffers/Buffer.hpp"
#include "engine/concepts/is_descriptor.hpp"
namespace fgl::engine::descriptors

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@@ -10,8 +10,8 @@
#include <queue>
#include "DescriptorPool.hpp"
#include "engine/buffers/BufferSuballocation.hpp"
#include "engine/image/ImageView.hpp"
#include "engine/memory/buffers/BufferSuballocation.hpp"
#include "engine/assets/image/ImageView.hpp"
#include "engine/rendering/SwapChain.hpp"
#include "engine/texture/Texture.hpp"

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@@ -8,7 +8,7 @@
#include <variant>
#include "engine/buffers/BufferSuballocation.hpp"
#include "engine/memory/buffers/BufferSuballocation.hpp"
#include "engine/rendering/types.hpp"
namespace fgl::engine

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@@ -8,8 +8,10 @@
#include "FileScanner.hpp"
#include <unordered_map>
#include "engine/FGL_DEFINES.hpp"
#include "engine/logging/logging.hpp"
#include "engine/debug/logging/logging.hpp"
namespace fgl::engine::filesystem
{

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@@ -6,8 +6,8 @@
#include "BufferSuballocationHandle.hpp"
#include "align.hpp"
#include "engine/buffers/exceptions.hpp"
#include "engine/literals/size.hpp"
#include "engine/memory/buffers/exceptions.hpp"
#include "engine/math/literals/size.hpp"
#include "engine/rendering/devices/Device.hpp"
namespace fgl::engine::memory

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@@ -8,7 +8,7 @@
#include "BufferSuballocationHandle.hpp"
#include "SuballocationView.hpp"
#include "align.hpp"
#include "engine/logging/logging.hpp"
#include "engine/debug/logging/logging.hpp"
namespace fgl::engine::memory
{

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@@ -6,7 +6,7 @@
#include "Buffer.hpp"
#include "BufferSuballocation.hpp"
#include "engine/logging/logging.hpp"
#include "engine/debug/logging/logging.hpp"
namespace fgl::engine::memory
{

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@@ -5,7 +5,7 @@
#include "BufferVector.hpp"
#include "engine/assets/TransferManager.hpp"
#include "engine/buffers/Buffer.hpp"
#include "engine/memory/buffers/Buffer.hpp"
namespace fgl::engine::memory
{

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@@ -4,7 +4,7 @@
#pragma once
#include "engine/buffers/BufferSuballocation.hpp"
#include "engine/memory/buffers/BufferSuballocation.hpp"
namespace fgl::engine::memory
{

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@@ -7,8 +7,8 @@
#include "BufferVector.hpp"
#include "concepts.hpp"
#include "engine/assets/TransferManager.hpp"
#include "engine/literals/size.hpp"
#include "engine/logging/logging.hpp"
#include "engine/math/literals/size.hpp"
#include "engine/debug/logging/logging.hpp"
namespace fgl::engine
{

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@@ -4,7 +4,7 @@
#pragma once
#include "engine/buffers/BufferSuballocation.hpp"
#include "engine/memory/buffers/BufferSuballocation.hpp"
namespace fgl::engine::memory
{

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@@ -8,8 +8,8 @@
#include <array>
#include "engine/logging/logging.hpp"
#include "engine/model/ModelVertex.hpp"
#include "engine/debug/logging/logging.hpp"
#include "engine/assets/model/ModelVertex.hpp"
#include "engine/primitives/lines/LineSegment.hpp"
#include "engine/primitives/points/Coordinate.hpp"

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@@ -9,7 +9,6 @@
#include "BoundingBox.hpp"
#include "engine/constants.hpp"
#include "engine/logging/logging.hpp"
#include "engine/primitives/Scale.hpp"
#include "engine/primitives/TransformComponent.hpp"
#include "engine/primitives/matricies/Matrix.hpp"

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@@ -9,7 +9,7 @@
#include <iostream>
#include <unordered_set>
#include "engine/logging/logging.hpp"
#include "engine/debug/logging/logging.hpp"
PFN_vkCreateDebugUtilsMessengerEXT pfnVkCreateDebugUtilsMessengerEXT { nullptr };
PFN_vkDestroyDebugUtilsMessengerEXT pfnVkDestroyDebugUtilsMessengerEXT { nullptr };

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@@ -10,7 +10,7 @@
#include <set>
#include <unordered_set>
#include "engine/logging/logging.hpp"
#include "engine/debug/logging/logging.hpp"
namespace fgl::engine
{

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@@ -4,7 +4,7 @@
#include "PhysicalDevice.hpp"
#include "engine/logging/logging.hpp"
#include "engine/debug/logging/logging.hpp"
#include "engine/rendering/Instance.hpp"
#include "engine/rendering/Surface.hpp"

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@@ -11,9 +11,9 @@
#include <cstdint>
#include <vector>
#include "../../concepts/is_attachment.hpp"
#include "../../image/Image.hpp"
#include "../types.hpp"
#include "engine/assets/image/Image.hpp"
#include "engine/concepts/is_attachment.hpp"
#include "engine/rendering/types.hpp"
namespace fgl::engine
{

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@@ -4,7 +4,7 @@
#include "PipelineConfigInfo.hpp"
#include "../../model/Model.hpp"
#include "engine/assets/model/Model.hpp"
namespace fgl::engine
{

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@@ -10,7 +10,7 @@
#include <cstdint>
#include <vector>
#include "../../FGL_DEFINES.hpp"
#include "engine/FGL_DEFINES.hpp"
namespace fgl::engine
{

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@@ -4,9 +4,9 @@
#pragma once
#include "../../concepts/is_descriptor_set_collection.hpp"
#include "../../concepts/is_empty_descriptor_set.hpp"
#include "../../descriptors/DescriptorSet.hpp"
#include "engine/concepts/is_descriptor_set_collection.hpp"
#include "engine/concepts/is_empty_descriptor_set.hpp"
#include "engine/descriptors/DescriptorSet.hpp"
#include "Pipeline.hpp"
#include "Shader.hpp"

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@@ -4,6 +4,7 @@
#include "Shader.hpp"
#include "engine/debug/logging/logging.hpp"
#include "engine/rendering/devices/Device.hpp"
#include "shaders/Compiler.hpp"
@@ -33,7 +34,7 @@ namespace fgl::engine
}
}
vk::ShaderModuleCreateInfo ShaderHandle::createModuleInfo()
vk::ShaderModuleCreateInfo ShaderHandle::createModuleInfo() const
{
vk::ShaderModuleCreateInfo module_info {};
module_info.flags = {};

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@@ -6,10 +6,9 @@
#include <vulkan/vulkan_raii.hpp>
#include <filesystem>
#include <fstream>
#include "../../logging/logging.hpp"
namespace fgl::engine
{
@@ -39,8 +38,8 @@ namespace fgl::engine
vk::raii::ShaderModule shader_module;
std::vector< std::byte > loadData( const std::filesystem::path& );
vk::ShaderModuleCreateInfo createModuleInfo();
static std::vector< std::byte > loadData( const std::filesystem::path& );
vk::ShaderModuleCreateInfo createModuleInfo() const;
ShaderHandle( const std::filesystem::path& path, const vk::PipelineShaderStageCreateInfo& info );

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@@ -8,7 +8,7 @@
#include <fstream>
#include "engine/FGL_DEFINES.hpp"
#include "engine/logging/logging.hpp"
#include "engine/debug/logging/logging.hpp"
namespace fgl::engine
{

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@@ -10,7 +10,7 @@
#include "engine/debug/drawers.hpp"
#include "engine/gameobjects/components/ModelComponent.hpp"
#include "engine/model/Model.hpp"
#include "engine/assets/model/Model.hpp"
#include "engine/tree/octtree/OctTreeNode.hpp"
namespace fgl::engine

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@@ -9,7 +9,7 @@
#include "DrawPair.hpp"
#include "engine/camera/Camera.hpp"
#include "engine/profiling/counters.hpp"
#include "engine/debug/profiling/counters.hpp"
#include "engine/tree/octtree/OctTreeNode.hpp"
namespace fgl::engine

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@@ -6,10 +6,10 @@
#include <memory>
#include "../rendering/pipelines/PipelineT.hpp"
#include "engine/buffers/vector/HostVector.hpp"
#include "engine/model/Model.hpp"
#include "engine/assets/model/Model.hpp"
#include "engine/memory/buffers/vector/HostVector.hpp"
#include "engine/rendering/SwapChain.hpp"
#include "engine/rendering/pipelines/PipelineT.hpp"
#include "engine/systems/modelRendering/StandardPipeline.hpp"
#include "engine/systems/modelRendering/TexturedPipeline.hpp"

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@@ -3,11 +3,11 @@
//
#pragma once
#include "../rendering/pipelines/PipelineT.hpp"
#include "../rendering/pipelines/Shader.hpp"
#include "engine/FrameInfo.hpp"
#include "engine/descriptors/DescriptorSetCollection.hpp"
#include "engine/descriptors/DescriptorSetLayout.hpp"
#include "engine/rendering/pipelines/PipelineT.hpp"
#include "engine/rendering/pipelines/Shader.hpp"
namespace fgl::engine
{

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@@ -5,10 +5,10 @@
#include "LineDrawer.hpp"
#include "engine/FrameInfo.hpp"
#include "engine/buffers/vector/HostVector.hpp"
#include "engine/memory/buffers/vector/HostVector.hpp"
#include "engine/camera/CameraDescriptor.hpp"
#include "engine/model/ModelVertex.hpp"
#include "engine/model/SimpleVertex.hpp"
#include "engine/assets/model/ModelVertex.hpp"
#include "engine/assets/model/SimpleVertex.hpp"
#include "engine/primitives/points/Coordinate.hpp"
namespace fgl::engine

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@@ -3,8 +3,8 @@
//
#pragma once
#include "../rendering/pipelines/PipelineT.hpp"
#include "engine/buffers/vector/HostVector.hpp"
#include "engine/rendering/pipelines/PipelineT.hpp"
#include "engine/memory/buffers/vector/HostVector.hpp"
#include "engine/camera/CameraDescriptor.hpp"
#include "engine/descriptors/Descriptor.hpp"
#include "engine/descriptors/DescriptorSetCollection.hpp"

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@@ -8,7 +8,7 @@
#include "DrawPair.hpp"
#include "engine/camera/Camera.hpp"
#include "engine/literals/size.hpp"
#include "engine/math/literals/size.hpp"
namespace fgl::engine
{

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@@ -4,13 +4,13 @@
#pragma once
#include "../rendering/pipelines/PipelineT.hpp"
#include "engine/rendering/pipelines/PipelineT.hpp"
#include "concepts.hpp"
#include "engine/FrameInfo.hpp"
#include "engine/buffers/vector/HostVector.hpp"
#include "engine/memory/buffers/vector/HostVector.hpp"
#include "engine/camera/Camera.hpp"
#include "engine/descriptors/DescriptorSetCollection.hpp"
#include "engine/model/Model.hpp"
#include "engine/assets/model/Model.hpp"
#include "engine/rendering/SwapChain.hpp"
namespace fgl::engine

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@@ -3,11 +3,11 @@
//
#pragma once
#include "../../rendering/pipelines/PipelineT.hpp"
#include "../../rendering/pipelines/Shader.hpp"
#include "engine/FrameInfo.hpp"
#include "engine/camera/CameraDescriptor.hpp"
#include "engine/descriptors/DescriptorSetCollection.hpp"
#include "engine/rendering/pipelines/PipelineT.hpp"
#include "engine/rendering/pipelines/Shader.hpp"
namespace fgl::engine
{

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@@ -3,10 +3,10 @@
//
#pragma once
#include "../../rendering/pipelines/PipelineT.hpp"
#include "../../rendering/pipelines/Shader.hpp"
#include "engine/FrameInfo.hpp"
#include "engine/descriptors/DescriptorSetCollection.hpp"
#include "engine/rendering/pipelines/PipelineT.hpp"
#include "engine/rendering/pipelines/Shader.hpp"
namespace fgl::engine
{

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@@ -9,9 +9,9 @@
#include "engine/FrameInfo.hpp"
#include "engine/assets/TransferManager.hpp"
#include "engine/descriptors/DescriptorSet.hpp"
#include "engine/image/Image.hpp"
#include "engine/image/ImageView.hpp"
#include "engine/logging/logging.hpp"
#include "engine/assets/image/Image.hpp"
#include "engine/assets/image/ImageView.hpp"
#include "engine/debug/logging/logging.hpp"
#include "engine/math/noise/perlin/generator.hpp"
#pragma GCC diagnostic push

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@@ -9,8 +9,8 @@
#include <filesystem>
#include "engine/assets/AssetManager.hpp"
#include "engine/image/ImageView.hpp"
#include "engine/image/Sampler.hpp"
#include "engine/assets/image/ImageView.hpp"
#include "engine/assets/image/Sampler.hpp"
namespace fgl::engine
{

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@@ -8,7 +8,7 @@
#include <engine/FrameInfo.hpp>
#include <glm/gtx/string_cast.hpp>
#include "engine/model/Model.hpp"
#include "engine/assets/model/Model.hpp"
#include "engine/primitives/Frustum.hpp"
namespace fgl::engine