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0127b2dfeb
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Some organization cleanup
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2024-10-04 05:58:00 -04:00 |
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3f86e2ce1f
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Rexports blender 3.2 demo model
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2024-10-03 17:20:50 -04:00 |
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6a0191ff9c
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Fixes rotation loading being incorrect in gltf loader (w,x,y,z) -> (x,y,z,w)
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2024-10-03 17:20:27 -04:00 |
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ef229eab07
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Adds in better checks for buffer copying rather than an exception throw check
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2024-10-03 16:57:15 -04:00 |
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7f4d77d8c3
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Add in rotation gltf test
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2024-10-03 01:08:00 -04:00 |
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28e76a8ec9
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Fixes bounding boxes being fucky
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2024-10-03 01:07:49 -04:00 |
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32ea025d82
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Fixes debug name for buffers
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2024-10-01 20:37:08 -04:00 |
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d2aad3c239
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Expand index and vertex buffer
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2024-10-01 20:32:10 -04:00 |
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d17a9af3c1
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Add in demo model from blender
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2024-10-01 20:32:00 -04:00 |
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2e31f854f5
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Fixes issue with indicies being smaller then expected when loading glTF models
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2024-10-01 20:31:21 -04:00 |
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eea6bb21a8
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Write custom decompose function
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2024-10-01 19:47:09 -04:00 |
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a26549ce63
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Fixes axis helper
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2024-10-01 19:01:24 -04:00 |
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2251480498
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More bounding box fixes
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2024-10-01 01:37:50 -04:00 |
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bb8152491c
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Fixes bounding box being wonk
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2024-09-29 23:13:34 -04:00 |
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b56078be62
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Some cleanup
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2024-09-29 22:47:56 -04:00 |
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f8ea24ec95
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Cleanup some includes
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2024-09-29 22:27:24 -04:00 |
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790d690d7a
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Add more tests
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2024-09-29 16:02:42 -04:00 |
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79667be458
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Add world based axis modification to rotations
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2024-09-29 15:47:03 -04:00 |
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47c15f97bc
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Fixes most of the rotation shit
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2024-09-29 13:18:40 -04:00 |
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c6236eda98
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Mostly fixes rotation shit and other obscure bugs
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2024-09-29 01:31:59 -04:00 |
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af2cd5db61
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Fixes camera vectors
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2024-09-29 01:12:39 -04:00 |
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5dc8c94219
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Fixes view matrix being created with wrong forward vec
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2024-09-29 01:04:59 -04:00 |
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5527d77506
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Fixes assert define logic being inverted
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2024-09-13 06:12:16 -04:00 |
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2f631070ae
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Rename offsets to dynamic offsets in bindDescriptor function
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2024-08-18 03:13:47 -04:00 |
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047bca1c04
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Add in print string required for FGL_ASSERT to FGL_ASSUME
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2024-08-18 03:08:46 -04:00 |
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5f4e7a0279
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Adds in assume checking for debug builds
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2024-08-16 23:19:41 -04:00 |
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866edb5273
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Change to using correct assume
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2024-08-16 23:14:34 -04:00 |
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47b305c923
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Move assume statement up
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2024-08-16 22:44:00 -04:00 |
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7d1efebad2
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Fixes stupid bounding box fuckery
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2024-08-16 22:37:40 -04:00 |
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0532d8fb34
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Set a camera to inactive if cold
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2024-08-14 19:58:10 -04:00 |
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83434d8fb8
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Add cold and active flag to cameras
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2024-08-14 19:57:54 -04:00 |
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b9e451505e
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More reorganization
Move logging to new folder
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2024-08-14 16:34:47 -04:00 |
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aec48186c6
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Some component and rendering cleanup
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2024-08-14 16:01:44 -04:00 |
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9e9b116232
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Allow shaders to only have 1 shader module
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2024-08-14 15:49:27 -04:00 |
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ff55f675e0
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Remove old draw parameter buffer
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2024-08-14 15:49:18 -04:00 |
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79b60f5ea1
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Replaces old ifdef with pragma once
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2024-08-14 15:03:19 -04:00 |
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7b42fe0b00
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Fixes ImGui texture descriptor not being made in release builds
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2024-08-14 15:03:11 -04:00 |
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f6e5679639
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Removes Frustum template
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2024-08-14 14:49:52 -04:00 |
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83d4aa4d89
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Fixes bounding box fuckery
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2024-08-14 14:22:41 -04:00 |
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576d409092
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Fixes clock possibly being non-monotonic
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2024-08-13 17:59:27 -04:00 |
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fb820780ed
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Remove test
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2024-08-12 17:19:52 -04:00 |
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8f1e7f6eda
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Remove exessive logging
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2024-08-12 17:19:17 -04:00 |
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9f30733841
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Cleanup and adding debug drawers
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2024-08-12 16:41:05 -04:00 |
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24285fae18
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Fixes bounding box matrix math
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2024-08-12 16:40:45 -04:00 |
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fe9fd49fe3
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Fixes usage of wrong matrix during frustum tests
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2024-08-12 16:38:10 -04:00 |
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31d04648f0
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Remove testing line
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2024-08-12 16:37:30 -04:00 |
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2bb0d38deb
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Fix class name
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2024-08-12 16:37:07 -04:00 |
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9a63c64bdd
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Makes the camera update it's frustum once again
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2024-08-12 16:36:43 -04:00 |
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863d589327
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Change color of debug line. Makes normals force fullbright
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2024-08-12 16:36:28 -04:00 |
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059700fa56
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Debug line drawing
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2024-08-12 15:21:32 -04:00 |
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