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dc18a4b273
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Abstracts away vulkan Instance
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2024-06-20 06:51:25 -04:00 |
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7e6a43acb6
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Cleanup some warnings
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2024-06-17 06:50:44 -04:00 |
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e1890a6dc6
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Cleanup some of the filesystem viewer
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2024-06-17 04:30:56 -04:00 |
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f9030253e9
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Moves around assets stuff in cmake
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2024-06-17 04:08:34 -04:00 |
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89c8d6bff2
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Adds in up button for folders in filesystem vieer
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2024-06-17 04:08:12 -04:00 |
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4861761b9b
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Changeup cmake to properly copy assets folder
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2024-06-17 02:54:53 -04:00 |
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fcaafba134
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Changeup cmake to properly copy assets folder
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2024-06-17 02:52:26 -04:00 |
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52b8398f32
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GUI image
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2024-06-17 01:04:43 -04:00 |
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a5ec35545f
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Uses glm in dependencies folder regardless of OS
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2024-06-17 01:04:01 -04:00 |
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8e7a9e6107
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Fixes up sun direction in composition shader
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2024-06-17 01:03:11 -04:00 |
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51084e5519
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Merge remote-tracking branch 'origin/master'
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2024-06-10 04:28:24 -04:00 |
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8e37f20c65
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Completely rework texture loading.
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2024-06-10 04:27:09 -04:00 |
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4e0c223edc
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Disable RTTI
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2024-06-06 01:07:06 -04:00 |
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cc221d6052
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Cleanup of other code and performance profiling with better logging
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2024-06-06 01:06:48 -04:00 |
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220a029679
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Start of Rework GUI
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2024-06-06 01:06:27 -04:00 |
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d9dc95c169
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Update tracy
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2024-06-06 01:05:15 -04:00 |
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d21c54f978
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Cleanup method for generating Tait Bryan Matricies from a rotation
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2024-06-05 11:57:12 -04:00 |
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d4595c5267
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Rework imgui rendering process
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2024-06-05 11:56:41 -04:00 |
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6fbc55fd0f
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Fixes links
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2024-05-26 11:44:33 +00:00 |
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63e96bd298
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Add links
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2024-05-26 11:44:00 +00:00 |
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47326f2da4
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Fixes Planned text wraparound
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2024-05-26 11:42:12 +00:00 |
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2b08b6af4c
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Add README.md
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2024-05-26 11:41:23 +00:00 |
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856b6a4531
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Add more testing models
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2024-05-24 14:10:02 -04:00 |
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227dc3c939
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Track glb
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2024-05-24 14:09:44 -04:00 |
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68d20153da
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Get textureless rendering mostly working
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2024-05-24 14:09:24 -04:00 |
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8856f33704
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Some cleanup
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2024-04-21 09:39:45 -04:00 |
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8c3eda0e37
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Get perlin noise generator working with tessellation shaders
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2024-04-13 03:03:42 -04:00 |
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e5a8b0db8c
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Add check to ensure glfwCreateWindows is giving us something valid back
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2024-04-07 03:03:33 -04:00 |
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ffcf456338
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Remove night heron
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2024-03-30 10:07:29 -04:00 |
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fa49a724b5
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Readd night heron
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2024-03-30 10:07:00 -04:00 |
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0ac5f5202b
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Add more tracking to lfs
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2024-03-30 10:04:24 -04:00 |
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59fe1352bb
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Cleanup a model
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2024-03-30 10:03:03 -04:00 |
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c8ec3a741c
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Get traiin rendering working with random noise
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2024-03-30 10:00:09 -04:00 |
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9c50bea17b
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Fixes bug in evaluation shader causing weird translation issues
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2024-03-17 06:22:15 -04:00 |
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15ef8d103a
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Cleanup some includes
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2024-03-17 02:14:02 -04:00 |
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7f7ecfa37d
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Add in Z scaling to texture map
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2024-03-16 23:44:20 -04:00 |
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b5e8c10cb9
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Get tessellation mostly working for terrain
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2024-03-16 03:57:56 -04:00 |
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4fdfac200d
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Prepare for new system and add Shader strict type abstraction
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2024-03-13 19:32:42 -04:00 |
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ce4bef21b7
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Const fixes
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2024-03-13 04:13:58 -04:00 |
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0311cc6666
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Cleanup some more debug stuff and add button to reorganize octree
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2024-03-13 03:58:34 -04:00 |
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d2dfa849ce
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Fixes bug with bounding box becoming negatively scaled
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2024-03-13 01:15:27 -04:00 |
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5295d9a1f3
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Optimization
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2024-03-12 22:10:02 -04:00 |
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7374f8de8c
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Some more cleanup
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2024-03-11 21:48:24 -04:00 |
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b82d68a7a7
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Some cleanup
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2024-03-11 19:42:16 -04:00 |
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7f633922be
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Fixes lines not drawing if one point is outside the camera
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2024-03-11 18:33:09 -04:00 |
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df6891e6ab
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Remove sleep call
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2024-03-11 02:41:50 -04:00 |
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2001a18680
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Cleanup and add some more debug drawing
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2024-03-11 02:29:59 -04:00 |
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3dafa36626
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Set inital depth split for the root octree node
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2024-03-11 02:22:49 -04:00 |
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acf2416e6f
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Cleanup some octree stuff
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2024-03-11 02:22:23 -04:00 |
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bfe0da9c21
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Fixes bug with crashing at random times due to texture IDX going to the moon
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2024-03-11 01:07:21 -04:00 |
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