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846b972047
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Fixes more errors
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2025-12-16 20:32:19 -05:00 |
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e94764927b
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Fixes imgui setup init
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2025-12-16 20:11:26 -05:00 |
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1270282db0
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Fixes compile errors
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2025-12-16 20:08:24 -05:00 |
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d848080d5e
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update
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2025-12-15 19:56:18 -05:00 |
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9a9f2f5a5e
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use bitfield instead of mask for getting vk version
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2025-10-02 18:12:49 -04:00 |
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18f9240933
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Uses bitfields instead of masking for vk version info
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2025-10-02 17:53:44 -04:00 |
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82519b43c1
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Fixes X11 issues
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2025-09-29 11:11:34 -04:00 |
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2a5a526b07
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Cleanup more warnings and bad code
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2025-09-29 05:30:22 -04:00 |
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2d3b1f6c7f
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Cleanup pass 1
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2025-09-27 14:51:13 -04:00 |
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9ff05731f6
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Start basic shadowmap stuff
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2025-09-27 14:44:46 -04:00 |
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ed6a8d0fda
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Make the editor draw early in the frame to properly set the flags used in the editor
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2025-07-07 07:28:31 -04:00 |
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37ad9e4a2a
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Setup for computing and using tangents to determine TBN
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2025-07-05 13:19:15 -04:00 |
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52f4ae3e44
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Cleanup more transfer buffer things
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2025-07-04 07:41:59 -04:00 |
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ab47f756ea
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Finally fixes issues with transfer manager and buffers
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2025-07-01 08:54:07 -04:00 |
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1b4f8f42ea
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Implement basic buffer resizing
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2025-04-15 00:57:54 -04:00 |
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5a0fc04a46
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Finish GPU driven rendering basics
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2025-04-07 13:52:14 -04:00 |
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32953416a2
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Get GPU driven rendering mostly working
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2025-04-06 11:30:09 -04:00 |
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3a55398364
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GPU culling work
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2025-03-17 14:46:50 -04:00 |
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f482c37d17
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Update include path for QuatRotation in helpers.cpp
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2025-03-17 14:46:03 -04:00 |
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1d348e1071
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Fixes the gimbal lock and rotation issues
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2025-02-27 12:06:22 -05:00 |
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16044154fb
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Cleanup editor code
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2025-02-17 03:03:58 -05:00 |
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8670fe3530
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Cleanup file scanner code
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2025-02-17 03:00:09 -05:00 |
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3a39a41a25
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Fix formatting
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2025-02-17 02:21:50 -05:00 |
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920d728360
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Fixes a bunch of compilation warnings
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2025-02-17 02:21:10 -05:00 |
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bc326e2c79
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Setup command pools for primary and secondary command buffers, Split recording into multiple secondary buffers
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2025-02-14 17:20:57 -05:00 |
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06e2c30a71
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GUI cleanup
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2025-01-30 10:19:06 -05:00 |
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28b1938f01
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Minor spelling mistake
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2025-01-30 10:18:25 -05:00 |
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8a154dac18
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Reverts back to old rendering method for objects in the object list viewer
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2025-01-29 23:44:35 -05:00 |
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1ba02c6336
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Adds optimization to octtree navigation
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2025-01-25 01:50:21 -05:00 |
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e9affae3b3
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Code cleanup
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2025-01-23 18:28:22 -05:00 |
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9e3f9c2366
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Cleanup gui handling and destruction
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2025-01-21 23:59:18 -05:00 |
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2e9e08a185
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Finish dynamic rendering changes
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2025-01-20 09:58:33 -05:00 |
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83f12f8f7e
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Gets dynamic rendering mostly working
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2025-01-17 21:17:07 -05:00 |
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615e994bd5
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Work on switching to dynamic rendering
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2024-12-21 23:42:05 -05:00 |
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46464fa6d2
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Cleanup octree and get started on chunk system
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2024-11-03 12:27:43 -05:00 |
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6439b1cbf2
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Bunch of standard cleanup
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2024-11-01 15:34:31 -04:00 |
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c8b68493d4
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Fixes up bounding boxes for octree
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2024-11-01 15:03:50 -04:00 |
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92fd7162ed
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Implement basic in-engine timing
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2024-10-30 05:23:56 -04:00 |
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7277c99223
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Add in shader reloading and cleanup
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2024-10-20 00:09:28 -04:00 |
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0c3d82334b
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Fixes issue where you can scroll in the preview
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2024-10-16 10:03:33 -04:00 |
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603732232c
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Removes a shit ton of random debug logging
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2024-10-15 08:14:22 -04:00 |
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7a85b0eb5a
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Implement extra render outputs for metallic and emissives
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2024-10-15 05:24:48 -04:00 |
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9e919060f3
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Get basics of material system implemented and working
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2024-10-14 04:29:41 -04:00 |
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282a60e4b2
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Fixes up some bounding box stuff
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2024-10-12 08:05:55 -04:00 |
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32ea025d82
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Fixes debug name for buffers
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2024-10-01 20:37:08 -04:00 |
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79667be458
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Add world based axis modification to rotations
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2024-09-29 15:47:03 -04:00 |
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c6236eda98
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Mostly fixes rotation shit and other obscure bugs
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2024-09-29 01:31:59 -04:00 |
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b9e451505e
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More reorganization
Move logging to new folder
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2024-08-14 16:34:47 -04:00 |
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aec48186c6
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Some component and rendering cleanup
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2024-08-14 16:01:44 -04:00 |
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61e22684af
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Add in profiling counters
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2024-08-08 15:39:15 -04:00 |
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