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61e22684af
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Add in profiling counters
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2024-08-08 15:39:15 -04:00 |
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b631c20c95
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Cleanup a bunch of warnings
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2024-08-04 12:22:30 -04:00 |
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849a1283cf
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Seperate editor from engine lib
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2024-08-04 11:57:14 -04:00 |
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30a932e4fe
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Transfer editor specific code to a separate binary
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2024-08-02 09:26:44 -04:00 |
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1b7fe07364
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Cleanup GUI systems
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2024-07-30 02:21:23 -04:00 |
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8fe9c94b6b
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Get multi camera working
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2024-07-28 00:32:31 -04:00 |
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e89dc1261c
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Finally gets the camera renderpass working
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2024-07-23 00:39:07 -04:00 |
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45ada7fcb0
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Implement framebuffers for cameras
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2024-07-11 07:51:44 -04:00 |
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f2bf5cad53
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More cleanup
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2024-07-11 03:46:03 -04:00 |
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6539525333
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Cleanup some of the old model loading
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2024-07-09 07:57:43 -04:00 |
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444477ce56
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Implement object transform loading into gltf Loader
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2024-07-09 06:01:10 -04:00 |
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2d273d9f93
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Implement basics for component system
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2024-07-08 06:59:07 -04:00 |
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0962bd8c3d
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Move memory and descriptors management into it's own namespaces
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2024-07-02 03:59:51 -04:00 |
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db5de6096d
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Completely rework staging system
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2024-06-27 14:23:41 -04:00 |
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ad525acd89
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Implement basic draw/drop support for single models
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2024-06-24 13:06:15 -04:00 |
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779253b5e4
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Cleanup some GameObject access methods
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2024-06-24 08:20:11 -04:00 |
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11e431907f
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Move the GUI rendering to a secondary command buffer for threading later.
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2024-06-24 07:02:08 -04:00 |
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773e202453
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Rework rendering pipeline to prevent overwriting the composite pass with GUI visuals.
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2024-06-23 09:17:50 -04:00 |
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8e2fa623dd
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RAIIify most of the logical device setup and usage
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2024-06-21 12:43:24 -04:00 |
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f9030253e9
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Moves around assets stuff in cmake
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2024-06-17 04:08:34 -04:00 |
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8e37f20c65
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Completely rework texture loading.
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2024-06-10 04:27:09 -04:00 |
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cc221d6052
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Cleanup of other code and performance profiling with better logging
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2024-06-06 01:06:48 -04:00 |
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d4595c5267
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Rework imgui rendering process
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2024-06-05 11:56:41 -04:00 |
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68d20153da
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Get textureless rendering mostly working
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2024-05-24 14:09:24 -04:00 |
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8c3eda0e37
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Get perlin noise generator working with tessellation shaders
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2024-04-13 03:03:42 -04:00 |
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c8ec3a741c
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Get traiin rendering working with random noise
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2024-03-30 10:00:09 -04:00 |
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15ef8d103a
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Cleanup some includes
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2024-03-17 02:14:02 -04:00 |
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7f7ecfa37d
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Add in Z scaling to texture map
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2024-03-16 23:44:20 -04:00 |
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b5e8c10cb9
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Get tessellation mostly working for terrain
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2024-03-16 03:57:56 -04:00 |
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4fdfac200d
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Prepare for new system and add Shader strict type abstraction
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2024-03-13 19:32:42 -04:00 |
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d2dfa849ce
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Fixes bug with bounding box becoming negatively scaled
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2024-03-13 01:15:27 -04:00 |
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5295d9a1f3
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Optimization
|
2024-03-12 22:10:02 -04:00 |
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7374f8de8c
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Some more cleanup
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2024-03-11 21:48:24 -04:00 |
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b82d68a7a7
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Some cleanup
|
2024-03-11 19:42:16 -04:00 |
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7f633922be
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Fixes lines not drawing if one point is outside the camera
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2024-03-11 18:33:09 -04:00 |
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df6891e6ab
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Remove sleep call
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2024-03-11 02:41:50 -04:00 |
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2001a18680
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Cleanup and add some more debug drawing
|
2024-03-11 02:29:59 -04:00 |
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acf2416e6f
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Cleanup some octree stuff
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2024-03-11 02:22:23 -04:00 |
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834470279b
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Remove debug prints
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2024-03-08 15:37:37 -05:00 |
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8b4c8f250a
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Move printout into while loop
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2024-03-08 14:42:49 -05:00 |
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d9932e18e7
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Asserts, Asserts everywhere
|
2024-03-08 13:55:53 -05:00 |
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7bb1ee0074
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Allow for disabling ImGui
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2024-03-08 13:47:31 -05:00 |
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c0ad2bfaec
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More logging
|
2024-03-08 13:29:08 -05:00 |
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ef75387af4
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Add some extra printouts to debug crash
|
2024-03-08 13:03:24 -05:00 |
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849de93141
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Reduce model count
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2024-03-07 23:02:58 -05:00 |
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2550815d37
|
Wtf?
|
2024-03-06 22:57:37 -05:00 |
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8ad8d6d83d
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Get octree mostly working
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2024-03-05 18:59:28 -05:00 |
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9a69207d1c
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Implement dividing hyperline intersection testing
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2024-03-01 11:41:49 -05:00 |
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006262355b
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Major refactor of primitive system
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2024-03-01 06:04:46 -05:00 |
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5fdc1b8b5f
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Add button to reset camera back to WORLD_CENTER and a default rotation
|
2024-02-29 11:56:18 -05:00 |
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