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3a39a41a25
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Fix formatting
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2025-02-17 02:21:50 -05:00 |
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82428a23c2
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Bump fgl cmake version
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2025-02-17 02:21:17 -05:00 |
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920d728360
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Fixes a bunch of compilation warnings
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2025-02-17 02:21:10 -05:00 |
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02930ea3b7
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Add shader dump when running in debug
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2025-02-17 01:16:54 -05:00 |
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a16d8bc911
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Fixes shader bugs
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2025-02-17 01:16:30 -05:00 |
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953c0d8973
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Remove UBOBuffer empty files
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2025-02-17 00:33:40 -05:00 |
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288f345fe7
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No more crashing!
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2025-02-14 21:02:46 -05:00 |
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df12800333
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Remove old logging
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2025-02-14 21:00:59 -05:00 |
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59afe41ea0
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Finish slang inital implementation
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2025-02-14 20:02:34 -05:00 |
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bc326e2c79
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Setup command pools for primary and secondary command buffers, Split recording into multiple secondary buffers
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2025-02-14 17:20:57 -05:00 |
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129524f8ca
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Fixes improper clang-format
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2025-02-14 13:46:50 -05:00 |
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1a294f5b54
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Add build guide
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2025-02-14 13:06:48 -05:00 |
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289a074640
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Gets slang shaders mostly working
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2025-02-13 15:17:05 -05:00 |
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0c42361b6a
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Remove old feature plan
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2025-02-12 22:59:56 -05:00 |
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f86c89566d
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Add todo list
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2025-02-12 22:59:44 -05:00 |
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91cd915a97
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Add TODO for Rotation fixes
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2025-01-30 23:24:27 -05:00 |
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06e2c30a71
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GUI cleanup
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2025-01-30 10:19:06 -05:00 |
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28b1938f01
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Minor spelling mistake
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2025-01-30 10:18:25 -05:00 |
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9edec677e4
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Fixes improper range check for OOB
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2025-01-30 00:28:57 -05:00 |
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9697985e9a
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Fixes line rendering having lighting applied to it
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2025-01-30 00:28:14 -05:00 |
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8a154dac18
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Reverts back to old rendering method for objects in the object list viewer
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2025-01-29 23:44:35 -05:00 |
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9b2b1525ca
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Fixes include order
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2025-01-29 23:44:18 -05:00 |
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f88481029e
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Fixes stupidssh thing
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2025-01-27 19:20:54 -05:00 |
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5dac31ba08
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More cleanup
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2025-01-27 19:17:14 -05:00 |
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1ba02c6336
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Adds optimization to octtree navigation
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2025-01-25 01:50:21 -05:00 |
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e9affae3b3
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Code cleanup
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2025-01-23 18:28:22 -05:00 |
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3c192764b2
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Implement basics for object allocation tracking
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2025-01-22 16:49:50 -05:00 |
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9e3f9c2366
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Cleanup gui handling and destruction
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2025-01-21 23:59:18 -05:00 |
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89a0238c24
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Adds in static analysis to build modules config
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2025-01-20 10:45:47 -05:00 |
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864325060a
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Some starting cleanup
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2025-01-20 10:45:34 -05:00 |
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2e9e08a185
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Finish dynamic rendering changes
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2025-01-20 09:58:33 -05:00 |
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14f32aa069
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Merge branch 'refs/heads/dynamic-rendering'
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2025-01-18 19:54:16 -05:00 |
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d33379850c
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Some compiling cleanup
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2025-01-18 15:29:02 -05:00 |
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83f12f8f7e
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Gets dynamic rendering mostly working
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2025-01-17 21:17:07 -05:00 |
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615e994bd5
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Work on switching to dynamic rendering
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2024-12-21 23:42:05 -05:00 |
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66c270d3c6
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Some cleanup
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2024-11-23 11:50:51 -05:00 |
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99932c888e
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Some more code cleanup
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2024-11-03 17:29:23 -05:00 |
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d1a60515b8
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More progess on chunk system
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2024-11-03 14:39:45 -05:00 |
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800f33427f
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Some cleanup
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2024-11-03 14:28:39 -05:00 |
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46464fa6d2
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Cleanup octree and get started on chunk system
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2024-11-03 12:27:43 -05:00 |
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6439b1cbf2
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Bunch of standard cleanup
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2024-11-01 15:34:31 -04:00 |
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c8b68493d4
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Fixes up bounding boxes for octree
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2024-11-01 15:03:50 -04:00 |
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abccdf06d6
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Adds extra error checking for glfw returns
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2024-11-01 11:05:35 -04:00 |
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92fd7162ed
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Implement basic in-engine timing
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2024-10-30 05:23:56 -04:00 |
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78bee55482
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Cleans up intersection testing
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2024-10-28 06:55:59 -04:00 |
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e55fe643c7
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Fixes comparison to the imgui descriptor set being wrong
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2024-10-28 06:55:50 -04:00 |
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90f5d133e7
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Add in PBR testing models
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2024-10-28 05:32:36 -04:00 |
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fd480af9e4
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Fixes composition shader
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2024-10-28 05:32:21 -04:00 |
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26e4123ec2
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Fixes up shader reloading
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2024-10-28 05:32:12 -04:00 |
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7277c99223
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Add in shader reloading and cleanup
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2024-10-20 00:09:28 -04:00 |
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