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11e431907f
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Move the GUI rendering to a secondary command buffer for threading later.
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2024-06-24 07:02:08 -04:00 |
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773e202453
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Rework rendering pipeline to prevent overwriting the composite pass with GUI visuals.
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2024-06-23 09:17:50 -04:00 |
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8e2fa623dd
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RAIIify most of the logical device setup and usage
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2024-06-21 12:43:24 -04:00 |
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f9030253e9
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Moves around assets stuff in cmake
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2024-06-17 04:08:34 -04:00 |
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8e37f20c65
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Completely rework texture loading.
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2024-06-10 04:27:09 -04:00 |
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cc221d6052
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Cleanup of other code and performance profiling with better logging
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2024-06-06 01:06:48 -04:00 |
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d4595c5267
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Rework imgui rendering process
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2024-06-05 11:56:41 -04:00 |
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68d20153da
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Get textureless rendering mostly working
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2024-05-24 14:09:24 -04:00 |
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8c3eda0e37
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Get perlin noise generator working with tessellation shaders
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2024-04-13 03:03:42 -04:00 |
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c8ec3a741c
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Get traiin rendering working with random noise
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2024-03-30 10:00:09 -04:00 |
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15ef8d103a
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Cleanup some includes
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2024-03-17 02:14:02 -04:00 |
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7f7ecfa37d
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Add in Z scaling to texture map
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2024-03-16 23:44:20 -04:00 |
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b5e8c10cb9
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Get tessellation mostly working for terrain
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2024-03-16 03:57:56 -04:00 |
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4fdfac200d
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Prepare for new system and add Shader strict type abstraction
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2024-03-13 19:32:42 -04:00 |
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d2dfa849ce
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Fixes bug with bounding box becoming negatively scaled
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2024-03-13 01:15:27 -04:00 |
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5295d9a1f3
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Optimization
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2024-03-12 22:10:02 -04:00 |
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7374f8de8c
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Some more cleanup
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2024-03-11 21:48:24 -04:00 |
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b82d68a7a7
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Some cleanup
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2024-03-11 19:42:16 -04:00 |
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7f633922be
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Fixes lines not drawing if one point is outside the camera
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2024-03-11 18:33:09 -04:00 |
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df6891e6ab
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Remove sleep call
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2024-03-11 02:41:50 -04:00 |
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2001a18680
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Cleanup and add some more debug drawing
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2024-03-11 02:29:59 -04:00 |
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acf2416e6f
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Cleanup some octree stuff
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2024-03-11 02:22:23 -04:00 |
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834470279b
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Remove debug prints
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2024-03-08 15:37:37 -05:00 |
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8b4c8f250a
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Move printout into while loop
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2024-03-08 14:42:49 -05:00 |
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d9932e18e7
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Asserts, Asserts everywhere
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2024-03-08 13:55:53 -05:00 |
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7bb1ee0074
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Allow for disabling ImGui
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2024-03-08 13:47:31 -05:00 |
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c0ad2bfaec
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More logging
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2024-03-08 13:29:08 -05:00 |
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ef75387af4
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Add some extra printouts to debug crash
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2024-03-08 13:03:24 -05:00 |
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849de93141
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Reduce model count
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2024-03-07 23:02:58 -05:00 |
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2550815d37
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Wtf?
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2024-03-06 22:57:37 -05:00 |
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8ad8d6d83d
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Get octree mostly working
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2024-03-05 18:59:28 -05:00 |
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9a69207d1c
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Implement dividing hyperline intersection testing
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2024-03-01 11:41:49 -05:00 |
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006262355b
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Major refactor of primitive system
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2024-03-01 06:04:46 -05:00 |
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5fdc1b8b5f
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Add button to reset camera back to WORLD_CENTER and a default rotation
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2024-02-29 11:56:18 -05:00 |
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f729b54b12
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Major cleanup and expansion of primitives
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2024-02-29 11:44:35 -05:00 |
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c35e3f748d
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Cleanup a bunch of the Vector math stuff
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2024-02-28 07:53:12 -05:00 |
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cdbd025bf1
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Cleanup the rotation class
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2024-02-28 06:28:37 -05:00 |
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5f7e3ad2db
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Move drawers out of warning ignored segment
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2024-02-26 23:18:45 -05:00 |
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6ff7306344
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Make it so culling now is done sync when tracy is not enabled
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2024-02-26 22:56:00 -05:00 |
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1f31b2a2a3
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Fixes a shit ton of warnings
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2024-02-26 22:52:34 -05:00 |
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0e446c8634
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Lower number of models spawned
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2024-02-26 07:30:36 -05:00 |
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822e1ef850
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Fixup drawing def disabling
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2024-02-26 04:10:53 -05:00 |
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d5e62b39ac
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Add settings for fiddling with the frustum checks
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2024-02-26 03:04:51 -05:00 |
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3a38e50b72
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Gets frustum culling via line intersection mostly working
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2024-02-26 02:53:59 -05:00 |
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34ceb1a43d
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Split Culling into it's own thread
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2024-02-23 02:53:57 -05:00 |
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74352d68f1
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Cleanup culling pass and remove early depth sort
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2024-02-23 02:29:39 -05:00 |
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5a476e0fe2
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Frustum culling cleanup
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2024-02-22 22:07:28 -05:00 |
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48362761aa
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Fixup some of the drawing stuff and set a specific color for them
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2024-02-22 21:20:21 -05:00 |
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47bbeb0b32
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Fixup frustum culling stuff
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2024-02-22 21:14:26 -05:00 |
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7444258374
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Fixup some tests and match up rotation for camera and objects
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2024-02-19 16:55:25 -05:00 |
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