Commit Graph

69 Commits

Author SHA1 Message Date
11e431907f Move the GUI rendering to a secondary command buffer for threading later. 2024-06-24 07:02:08 -04:00
773e202453 Rework rendering pipeline to prevent overwriting the composite pass with GUI visuals. 2024-06-23 09:17:50 -04:00
8e2fa623dd RAIIify most of the logical device setup and usage 2024-06-21 12:43:24 -04:00
f9030253e9 Moves around assets stuff in cmake 2024-06-17 04:08:34 -04:00
8e37f20c65 Completely rework texture loading. 2024-06-10 04:27:09 -04:00
cc221d6052 Cleanup of other code and performance profiling with better logging 2024-06-06 01:06:48 -04:00
d4595c5267 Rework imgui rendering process 2024-06-05 11:56:41 -04:00
68d20153da Get textureless rendering mostly working 2024-05-24 14:09:24 -04:00
8c3eda0e37 Get perlin noise generator working with tessellation shaders 2024-04-13 03:03:42 -04:00
c8ec3a741c Get traiin rendering working with random noise 2024-03-30 10:00:09 -04:00
15ef8d103a Cleanup some includes 2024-03-17 02:14:02 -04:00
7f7ecfa37d Add in Z scaling to texture map 2024-03-16 23:44:20 -04:00
b5e8c10cb9 Get tessellation mostly working for terrain 2024-03-16 03:57:56 -04:00
4fdfac200d Prepare for new system and add Shader strict type abstraction 2024-03-13 19:32:42 -04:00
d2dfa849ce Fixes bug with bounding box becoming negatively scaled 2024-03-13 01:15:27 -04:00
5295d9a1f3 Optimization 2024-03-12 22:10:02 -04:00
7374f8de8c Some more cleanup 2024-03-11 21:48:24 -04:00
b82d68a7a7 Some cleanup 2024-03-11 19:42:16 -04:00
7f633922be Fixes lines not drawing if one point is outside the camera 2024-03-11 18:33:09 -04:00
df6891e6ab Remove sleep call 2024-03-11 02:41:50 -04:00
2001a18680 Cleanup and add some more debug drawing 2024-03-11 02:29:59 -04:00
acf2416e6f Cleanup some octree stuff 2024-03-11 02:22:23 -04:00
834470279b Remove debug prints 2024-03-08 15:37:37 -05:00
8b4c8f250a Move printout into while loop 2024-03-08 14:42:49 -05:00
d9932e18e7 Asserts, Asserts everywhere 2024-03-08 13:55:53 -05:00
7bb1ee0074 Allow for disabling ImGui 2024-03-08 13:47:31 -05:00
c0ad2bfaec More logging 2024-03-08 13:29:08 -05:00
ef75387af4 Add some extra printouts to debug crash 2024-03-08 13:03:24 -05:00
849de93141 Reduce model count 2024-03-07 23:02:58 -05:00
2550815d37 Wtf? 2024-03-06 22:57:37 -05:00
8ad8d6d83d Get octree mostly working 2024-03-05 18:59:28 -05:00
9a69207d1c Implement dividing hyperline intersection testing 2024-03-01 11:41:49 -05:00
006262355b Major refactor of primitive system 2024-03-01 06:04:46 -05:00
5fdc1b8b5f Add button to reset camera back to WORLD_CENTER and a default rotation 2024-02-29 11:56:18 -05:00
f729b54b12 Major cleanup and expansion of primitives 2024-02-29 11:44:35 -05:00
c35e3f748d Cleanup a bunch of the Vector math stuff 2024-02-28 07:53:12 -05:00
cdbd025bf1 Cleanup the rotation class 2024-02-28 06:28:37 -05:00
5f7e3ad2db Move drawers out of warning ignored segment 2024-02-26 23:18:45 -05:00
6ff7306344 Make it so culling now is done sync when tracy is not enabled 2024-02-26 22:56:00 -05:00
1f31b2a2a3 Fixes a shit ton of warnings 2024-02-26 22:52:34 -05:00
0e446c8634 Lower number of models spawned 2024-02-26 07:30:36 -05:00
822e1ef850 Fixup drawing def disabling 2024-02-26 04:10:53 -05:00
d5e62b39ac Add settings for fiddling with the frustum checks 2024-02-26 03:04:51 -05:00
3a38e50b72 Gets frustum culling via line intersection mostly working 2024-02-26 02:53:59 -05:00
34ceb1a43d Split Culling into it's own thread 2024-02-23 02:53:57 -05:00
74352d68f1 Cleanup culling pass and remove early depth sort 2024-02-23 02:29:39 -05:00
5a476e0fe2 Frustum culling cleanup 2024-02-22 22:07:28 -05:00
48362761aa Fixup some of the drawing stuff and set a specific color for them 2024-02-22 21:20:21 -05:00
47bbeb0b32 Fixup frustum culling stuff 2024-02-22 21:14:26 -05:00
7444258374 Fixup some tests and match up rotation for camera and objects 2024-02-19 16:55:25 -05:00