Fixes some defines being in the wrong place
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@@ -141,19 +141,19 @@ namespace fgl::engine
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}
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template < CoordinateSpace CType >
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Vector FGL_FORCE_INLINE Frustum< CType >::forwardVec() const
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FGL_FORCE_INLINE Vector Frustum< CType >::forwardVec() const
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{
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return near.direction();
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}
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template < CoordinateSpace CType >
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Vector FGL_FORCE_INLINE Frustum< CType >::upVec() const
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FGL_FORCE_INLINE Vector Frustum< CType >::upVec() const
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{
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return glm::cross( forwardVec(), left.direction() );
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}
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template < CoordinateSpace CType >
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Vector FGL_FORCE_INLINE Frustum< CType >::rightVec() const
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FGL_FORCE_INLINE Vector Frustum< CType >::rightVec() const
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{
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return glm::cross( forwardVec(), upVec() );
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}
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