77 lines
2.5 KiB
CMake
77 lines
2.5 KiB
CMake
# /CMakeLists.txt
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cmake_minimum_required(VERSION 3.25.0)
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project(Game LANGUAGES CXX C)
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enable_testing()
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_MESSAGE_LOG_LEVEL DEBUG CACHE STRING "CMake messaging level")
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file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/bin/data)
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#Enable cmake_modules
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake_modules")
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include(common)
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message("-- CMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE}")
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string(TOUPPER ${CMAKE_BUILD_TYPE} UPPER_BUILD_TYPE)
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PlatformPreSetup()
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CompilerPreSetup()
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message("-- FGL_FLAGS: ${FGL_FLAGS}")
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add_subdirectory(dependencies/vma)
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include(dependencies/glfw)
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include(dependencies/glm)
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include(dependencies/tracy)
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include(dependencies/vulkan)
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include(dependencies/catch2)
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add_subdirectory(src)
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add_subdirectory(tests)
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file(GLOB FRAG_SHADERS "${CMAKE_CURRENT_SOURCE_DIR}/shaders/*.frag")
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file(GLOB VERT_SHADERS "${CMAKE_CURRENT_SOURCE_DIR}/shaders/*.vert")
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file(MAKE_DIRECTORY "${CMAKE_BINARY_DIR}/bin/shaders")
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file(MAKE_DIRECTORY "${CMAKE_BINARY_DIR}/bin/models")
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file(COPY "${CMAKE_CURRENT_SOURCE_DIR}/models" DESTINATION "${CMAKE_BINARY_DIR}/bin")
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foreach (MODEL IN LISTS MODELS)
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get_filename_component(FILENAME ${MODEL} NAME)
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add_custom_command(OUTPUT ${CMAKE_BINARY_DIR}/bin/models/${FILENAME}
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COMMAND ${CMAKE_COMMAND} -E copy ${MODEL} ${CMAKE_BINARY_DIR}/bin/models/${FILENAME}
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COMMENT " Copying ${MODEL} ")
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list(APPEND OBJ_MODELS ${CMAKE_BINARY_DIR}/bin/models/${FILENAME})
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endforeach ()
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foreach (SHADER IN LISTS FRAG_SHADERS)
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get_filename_component(FILENAME ${SHADER} NAME)
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add_custom_command(OUTPUT ${CMAKE_BINARY_DIR}/bin/shaders/${FILENAME}.spv
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COMMAND ${Vulkan_GLSLC_EXECUTABLE} ${SHADER} -o ${CMAKE_BINARY_DIR}/bin/shaders/${FILENAME}.spv DEPENDS ${SHADER}
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COMMENT " Compiling ${SHADER} ")
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list(APPEND SPV_SHADERS ${CMAKE_BINARY_DIR}/bin/shaders/${FILENAME}.spv)
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endforeach ()
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foreach (SHADER IN LISTS VERT_SHADERS)
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get_filename_component(FILENAME ${SHADER} NAME)
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add_custom_command(OUTPUT ${CMAKE_BINARY_DIR}/bin/shaders/${FILENAME}.spv
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COMMAND ${Vulkan_GLSLC_EXECUTABLE} ${SHADER} -o ${CMAKE_BINARY_DIR}/bin/shaders/${FILENAME}.spv DEPENDS ${SHADER}
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COMMENT " Compiling ${SHADER} ")
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list(APPEND SPV_SHADERS ${CMAKE_BINARY_DIR}/bin/shaders/${FILENAME}.spv)
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endforeach ()
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add_custom_target(shaders ALL DEPENDS ${SPV_SHADERS})
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add_custom_target(models ALL DEPENDS ${OBJ_MODELS})
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add_dependencies(${PROJECT_NAME} shaders)
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add_dependencies(${PROJECT_NAME} models)
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SetVersionInfo()
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CompilerPostSetup() |