Files
FGL-Engine/CMakeLists.txt
2024-03-11 02:22:23 -04:00

86 lines
2.8 KiB
CMake

# /CMakeLists.txt
cmake_minimum_required(VERSION 3.25.0)
project(Game LANGUAGES CXX C)
enable_testing()
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_MESSAGE_LOG_LEVEL DEBUG CACHE STRING "CMake messaging level")
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/bin/data)
#Enable cmake_modules
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake_modules")
include(common)
message("-- CMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE}")
string(TOUPPER ${CMAKE_BUILD_TYPE} UPPER_BUILD_TYPE)
PlatformPreSetup()
CompilerPreSetup()
message("-- FGL_FLAGS: ${FGL_FLAGS}")
add_subdirectory(dependencies/vma)
include(dependencies/glfw)
include(dependencies/glm)
include(dependencies/tracy)
include(dependencies/vulkan)
include(dependencies/catch2)
add_subdirectory(src)
add_subdirectory(tests)
file(GLOB FRAG_SHADERS "${CMAKE_CURRENT_SOURCE_DIR}/shaders/*.frag")
file(GLOB VERT_SHADERS "${CMAKE_CURRENT_SOURCE_DIR}/shaders/*.vert")
file(MAKE_DIRECTORY "${CMAKE_BINARY_DIR}/bin/shaders")
file(MAKE_DIRECTORY "${CMAKE_BINARY_DIR}/bin/models")
file(COPY "${CMAKE_CURRENT_SOURCE_DIR}/models" DESTINATION "${CMAKE_BINARY_DIR}/bin")
string(TOUPPER ${CMAKE_BUILD_TYPE} CMAKE_UPPER_BUILD_TYPE)
if (CMAKE_UPPER_BUILD_TYPE STREQUAL "DEBUG" OR CMAKE_UPPER_BUILD_TYPE STREQUAL "RELWITHDEBINFO")
set(SHADER_DEBUG_FLAGS "-g")
else ()
set(SHADER_DEBUG_FLAGS "")
endif ()
foreach (MODEL IN LISTS MODELS)
get_filename_component(FILENAME ${MODEL} NAME)
add_custom_command(OUTPUT ${CMAKE_BINARY_DIR}/bin/models/${FILENAME}
COMMAND ${CMAKE_COMMAND} -E copy ${MODEL} ${CMAKE_BINARY_DIR}/bin/models/${FILENAME}
COMMENT " Copying ${MODEL} ")
list(APPEND OBJ_MODELS ${CMAKE_BINARY_DIR}/bin/models/${FILENAME})
endforeach ()
foreach (SHADER IN LISTS FRAG_SHADERS)
get_filename_component(FILENAME ${SHADER} NAME)
add_custom_command(OUTPUT ${CMAKE_BINARY_DIR}/bin/shaders/${FILENAME}.spv
COMMAND ${Vulkan_GLSLC_EXECUTABLE} ${SHADER_DEBUG_FLAGS} ${SHADER} -o ${CMAKE_BINARY_DIR}/bin/shaders/${FILENAME}.spv DEPENDS ${SHADER}
COMMENT " Compiling ${SHADER} ")
list(APPEND SPV_SHADERS ${CMAKE_BINARY_DIR}/bin/shaders/${FILENAME}.spv)
endforeach ()
foreach (SHADER IN LISTS VERT_SHADERS)
get_filename_component(FILENAME ${SHADER} NAME)
add_custom_command(OUTPUT ${CMAKE_BINARY_DIR}/bin/shaders/${FILENAME}.spv
COMMAND ${Vulkan_GLSLC_EXECUTABLE} ${SHADER_DEBUG_FLAGS} ${SHADER} -o ${CMAKE_BINARY_DIR}/bin/shaders/${FILENAME}.spv DEPENDS ${SHADER}
COMMENT " Compiling ${SHADER} ")
list(APPEND SPV_SHADERS ${CMAKE_BINARY_DIR}/bin/shaders/${FILENAME}.spv)
endforeach ()
add_custom_target(shaders ALL DEPENDS ${SPV_SHADERS})
add_custom_target(models ALL DEPENDS ${OBJ_MODELS})
add_dependencies(${PROJECT_NAME} shaders)
add_dependencies(${PROJECT_NAME} models)
SetVersionInfo()
CompilerPostSetup()