10 lines
173 B
GLSL
10 lines
173 B
GLSL
#version 450
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layout(location = 0) in vec3 in_color;
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#include "include/gbuffer_out.glsl"
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void main() {
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out_color = vec4(in_color, 1.0f);
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out_normal = vec4(1.0f);
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} |