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FGL-Engine/src/shaders/line.frag

10 lines
173 B
GLSL

#version 450
layout(location = 0) in vec3 in_color;
#include "include/gbuffer_out.glsl"
void main() {
out_color = vec4(in_color, 1.0f);
out_normal = vec4(1.0f);
}