113 lines
3.5 KiB
CMake
113 lines
3.5 KiB
CMake
# /CMakeLists.txt
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cmake_minimum_required(VERSION 3.25.0)
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project(TitorGameEngine LANGUAGES CXX C)
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enable_testing()
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_MESSAGE_LOG_LEVEL DEBUG CACHE STRING "CMake messaging level")
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file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/bin/data)
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#Enable cmake_modules
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake_modules")
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include(common)
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message("-- CMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE}")
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string(TOUPPER ${CMAKE_BUILD_TYPE} UPPER_BUILD_TYPE)
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PlatformPreSetup()
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CompilerPreSetup()
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message("-- FGL_FLAGS: ${FGL_FLAGS}")
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add_subdirectory(dependencies/vma)
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include(dependencies/glfw)
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include(dependencies/glm)
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include(cmake_modules/dependencies/tracy.cmake)
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include(dependencies/vulkan)
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include(dependencies/catch2)
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add_subdirectory(src)
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add_subdirectory(tests)
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file(MAKE_DIRECTORY "${CMAKE_BINARY_DIR}/bin/shaders")
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file(MAKE_DIRECTORY "${CMAKE_BINARY_DIR}/bin/assets")
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string(TOUPPER ${CMAKE_BUILD_TYPE} CMAKE_UPPER_BUILD_TYPE)
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if (CMAKE_UPPER_BUILD_TYPE STREQUAL "DEBUG" OR CMAKE_UPPER_BUILD_TYPE STREQUAL "RELWITHDEBINFO")
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set(SHADER_DEBUG_FLAGS "-g")
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else ()
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set(SHADER_DEBUG_FLAGS "")
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endif ()
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file(GLOB_RECURSE ASSETS ${CMAKE_CURRENT_SOURCE_DIR}/assets/*)
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foreach (ASSET IN LISTS ASSETS)
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get_filename_component(FILENAME ${ASSET} NAME)
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get_filename_component(FILE_DIRECTORY ${ASSET} DIRECTORY)
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file(RELATIVE_PATH REL_PATH ${CMAKE_CURRENT_SOURCE_DIR}/assets ${FILE_DIRECTORY})
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if (NOT REL_PATH STREQUAL "")
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set(REL_PATH ${REL_PATH}/)
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file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/bin/assets/${REL_PATH})
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endif ()
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set(OUT_PATH ${CMAKE_BINARY_DIR}/bin/assets/${REL_PATH}${FILENAME})
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add_custom_command(OUTPUT ${CMAKE_BINARY_DIR}/bin/assets/${FILENAME}
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COMMAND ${CMAKE_COMMAND} -E copy ${ASSET} ${OUT_PATH}
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COMMENT " Copying ${ASSET} to ${OUT_PATH}")
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list(APPEND OUT_ASSETS ${CMAKE_BINARY_DIR}/bin/assets/${FILENAME})
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list(APPEND ADDITIONAL_CLEAN_FILES ${OUT_PATH})
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endforeach ()
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file(GLOB_RECURSE SHADERS
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"${CMAKE_CURRENT_SOURCE_DIR}/shaders/**.frag"
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"${CMAKE_CURRENT_SOURCE_DIR}/shaders/**.vert"
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"${CMAKE_CURRENT_SOURCE_DIR}/shaders/**.tesc"
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"${CMAKE_CURRENT_SOURCE_DIR}/shaders/**.tese"
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)
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foreach (SHADER IN LISTS SHADERS)
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get_filename_component(FILENAME ${SHADER} NAME)
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get_filename_component(FILE_DIRECTORY ${SHADER} DIRECTORY)
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file(RELATIVE_PATH REL_PATH ${CMAKE_CURRENT_SOURCE_DIR}/shaders ${FILE_DIRECTORY})
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if (NOT REL_PATH STREQUAL "")
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set(REL_PATH ${REL_PATH}/)
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file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/bin/shaders/${REL_PATH})
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endif ()
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set(OUT_PATH ${CMAKE_BINARY_DIR}/bin/shaders/${REL_PATH}${FILENAME}.spv)
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add_custom_command(OUTPUT ${CMAKE_BINARY_DIR}/bin/shaders/${FILENAME}.spv
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COMMAND ${Vulkan_GLSLC_EXECUTABLE} ${SHADER_DEBUG_FLAGS} ${SHADER} -o ${OUT_PATH} DEPENDS ${SHADER}
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COMMENT " Compiling ${SHADER} ")
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list(APPEND SPV_SHADERS ${CMAKE_BINARY_DIR}/bin/shaders/${FILENAME}.spv)
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list(APPEND ADDITIONAL_CLEAN_FILES ${OUT_PATH})
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endforeach ()
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add_custom_target(shaders ALL DEPENDS ${SPV_SHADERS})
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add_custom_target(assets ALL DEPENDS ${OUT_ASSETS})
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add_dependencies(TitorEditor shaders)
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add_dependencies(TitorEditor assets)
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add_custom_command(
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OUTPUT ${CMAKE_SOURCE_DIR}/compile_commands.json
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/compile_commands.json ${CMAKE_SOURCE_DIR}/compile_commands.json
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COMMENT "Copying build commands to src dir")
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SetVersionInfo()
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CompilerPostSetup()
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