Files
FGL-Engine/CMakeLists.txt

113 lines
3.5 KiB
CMake

# /CMakeLists.txt
cmake_minimum_required(VERSION 3.25.0)
project(TitorGameEngine LANGUAGES CXX C)
enable_testing()
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_MESSAGE_LOG_LEVEL DEBUG CACHE STRING "CMake messaging level")
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/bin/data)
#Enable cmake_modules
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake_modules")
include(common)
message("-- CMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE}")
string(TOUPPER ${CMAKE_BUILD_TYPE} UPPER_BUILD_TYPE)
PlatformPreSetup()
CompilerPreSetup()
message("-- FGL_FLAGS: ${FGL_FLAGS}")
add_subdirectory(dependencies/vma)
include(dependencies/glfw)
include(dependencies/glm)
include(cmake_modules/dependencies/tracy.cmake)
include(dependencies/vulkan)
include(dependencies/catch2)
add_subdirectory(src)
add_subdirectory(tests)
file(MAKE_DIRECTORY "${CMAKE_BINARY_DIR}/bin/shaders")
file(MAKE_DIRECTORY "${CMAKE_BINARY_DIR}/bin/assets")
string(TOUPPER ${CMAKE_BUILD_TYPE} CMAKE_UPPER_BUILD_TYPE)
if (CMAKE_UPPER_BUILD_TYPE STREQUAL "DEBUG" OR CMAKE_UPPER_BUILD_TYPE STREQUAL "RELWITHDEBINFO")
set(SHADER_DEBUG_FLAGS "-g")
else ()
set(SHADER_DEBUG_FLAGS "")
endif ()
file(GLOB_RECURSE ASSETS ${CMAKE_CURRENT_SOURCE_DIR}/assets/*)
foreach (ASSET IN LISTS ASSETS)
get_filename_component(FILENAME ${ASSET} NAME)
get_filename_component(FILE_DIRECTORY ${ASSET} DIRECTORY)
file(RELATIVE_PATH REL_PATH ${CMAKE_CURRENT_SOURCE_DIR}/assets ${FILE_DIRECTORY})
if (NOT REL_PATH STREQUAL "")
set(REL_PATH ${REL_PATH}/)
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/bin/assets/${REL_PATH})
endif ()
set(OUT_PATH ${CMAKE_BINARY_DIR}/bin/assets/${REL_PATH}${FILENAME})
add_custom_command(OUTPUT ${CMAKE_BINARY_DIR}/bin/assets/${FILENAME}
COMMAND ${CMAKE_COMMAND} -E copy ${ASSET} ${OUT_PATH}
COMMENT " Copying ${ASSET} to ${OUT_PATH}")
list(APPEND OUT_ASSETS ${CMAKE_BINARY_DIR}/bin/assets/${FILENAME})
list(APPEND ADDITIONAL_CLEAN_FILES ${OUT_PATH})
endforeach ()
file(GLOB_RECURSE SHADERS
"${CMAKE_CURRENT_SOURCE_DIR}/shaders/**.frag"
"${CMAKE_CURRENT_SOURCE_DIR}/shaders/**.vert"
"${CMAKE_CURRENT_SOURCE_DIR}/shaders/**.tesc"
"${CMAKE_CURRENT_SOURCE_DIR}/shaders/**.tese"
)
foreach (SHADER IN LISTS SHADERS)
get_filename_component(FILENAME ${SHADER} NAME)
get_filename_component(FILE_DIRECTORY ${SHADER} DIRECTORY)
file(RELATIVE_PATH REL_PATH ${CMAKE_CURRENT_SOURCE_DIR}/shaders ${FILE_DIRECTORY})
if (NOT REL_PATH STREQUAL "")
set(REL_PATH ${REL_PATH}/)
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/bin/shaders/${REL_PATH})
endif ()
set(OUT_PATH ${CMAKE_BINARY_DIR}/bin/shaders/${REL_PATH}${FILENAME}.spv)
add_custom_command(OUTPUT ${CMAKE_BINARY_DIR}/bin/shaders/${FILENAME}.spv
COMMAND ${Vulkan_GLSLC_EXECUTABLE} ${SHADER_DEBUG_FLAGS} ${SHADER} -o ${OUT_PATH} DEPENDS ${SHADER}
COMMENT " Compiling ${SHADER} ")
list(APPEND SPV_SHADERS ${CMAKE_BINARY_DIR}/bin/shaders/${FILENAME}.spv)
list(APPEND ADDITIONAL_CLEAN_FILES ${OUT_PATH})
endforeach ()
add_custom_target(shaders ALL DEPENDS ${SPV_SHADERS})
add_custom_target(assets ALL DEPENDS ${OUT_ASSETS})
add_dependencies(TitorEditor shaders)
add_dependencies(TitorEditor assets)
add_custom_command(
OUTPUT ${CMAKE_SOURCE_DIR}/compile_commands.json
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/compile_commands.json ${CMAKE_SOURCE_DIR}/compile_commands.json
COMMENT "Copying build commands to src dir")
SetVersionInfo()
CompilerPostSetup()