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FGL-Engine/src/shaders/include/gbuffer_out.glsl
2024-10-17 17:47:49 -04:00

7 lines
267 B
GLSL

layout (location = 0) out vec4 out_color;
layout (location = 1) out vec3 out_position;
layout (location = 2) out vec4 out_normal;
layout (location = 3) out vec3 out_metallic;
//layout (location = 4) out vec3 out_specular;
layout (location = 4) out vec3 out_emissive;