Files
FGL-Engine/src/engine/flags.cpp

29 lines
457 B
C++

//
// Created by kj16609 on 10/18/24.
//
#include "flags.hpp"
#include "engine/debug/logging/logging.hpp"
namespace fgl::engine::flags
{
static bool should_reload_shaders { false };
void triggerShaderReload()
{
log::debug( "Triggering shader reload" );
should_reload_shaders = true;
}
bool shouldReloadShaders()
{
return should_reload_shaders;
}
void resetFlags()
{
should_reload_shaders = false;
}
} // namespace fgl::engine::flags