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KJ16609/FGL-Engine
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03a2d998e8e657fa26bd5141fe94b90e2deb0f62
FGL-Engine/src/engine/model
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kj16609 03a2d998e8 Sets the name of the model during loading
2024-06-24 07:53:48 -04:00
..
builders
Sets the name of the model during loading
2024-06-24 07:53:48 -04:00
prebuilt
Add in Z scaling to texture map
2024-03-16 23:44:20 -04:00
Model.cpp
RAIIify most of the logical device setup and usage
2024-06-21 12:43:24 -04:00
Model.hpp
Sets the name of the model during loading
2024-06-24 07:53:48 -04:00
Primitive.cpp
Get textureless rendering mostly working
2024-05-24 14:09:24 -04:00
Primitive.hpp
Cleanup some warnings
2024-06-17 06:50:44 -04:00
Vertex.cpp
Fixes bug with crashing at random times due to texture IDX going to the moon
2024-03-11 01:07:21 -04:00
Vertex.hpp
Get tessellation mostly working for terrain
2024-03-16 03:57:56 -04:00
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