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d848080d5e
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update
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2025-12-15 19:56:18 -05:00 |
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88027f157c
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Render graph work
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2025-10-11 07:00:21 -04:00 |
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2a5a526b07
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Cleanup more warnings and bad code
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2025-09-29 05:30:22 -04:00 |
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9ff05731f6
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Start basic shadowmap stuff
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2025-09-27 14:44:46 -04:00 |
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37ad9e4a2a
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Setup for computing and using tangents to determine TBN
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2025-07-05 13:19:15 -04:00 |
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52f4ae3e44
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Cleanup more transfer buffer things
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2025-07-04 07:41:59 -04:00 |
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1b4f8f42ea
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Implement basic buffer resizing
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2025-04-15 00:57:54 -04:00 |
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32953416a2
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Get GPU driven rendering mostly working
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2025-04-06 11:30:09 -04:00 |
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3a55398364
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GPU culling work
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2025-03-17 14:46:50 -04:00 |
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920d728360
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Fixes a bunch of compilation warnings
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2025-02-17 02:21:10 -05:00 |
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59afe41ea0
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Finish slang inital implementation
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2025-02-14 20:02:34 -05:00 |
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bc326e2c79
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Setup command pools for primary and secondary command buffers, Split recording into multiple secondary buffers
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2025-02-14 17:20:57 -05:00 |
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06e2c30a71
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GUI cleanup
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2025-01-30 10:19:06 -05:00 |
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1ba02c6336
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Adds optimization to octtree navigation
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2025-01-25 01:50:21 -05:00 |
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e9affae3b3
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Code cleanup
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2025-01-23 18:28:22 -05:00 |
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3c192764b2
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Implement basics for object allocation tracking
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2025-01-22 16:49:50 -05:00 |
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9e3f9c2366
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Cleanup gui handling and destruction
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2025-01-21 23:59:18 -05:00 |
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864325060a
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Some starting cleanup
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2025-01-20 10:45:34 -05:00 |
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83f12f8f7e
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Gets dynamic rendering mostly working
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2025-01-17 21:17:07 -05:00 |
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615e994bd5
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Work on switching to dynamic rendering
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2024-12-21 23:42:05 -05:00 |
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46464fa6d2
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Cleanup octree and get started on chunk system
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2024-11-03 12:27:43 -05:00 |
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6439b1cbf2
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Bunch of standard cleanup
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2024-11-01 15:34:31 -04:00 |
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92fd7162ed
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Implement basic in-engine timing
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2024-10-30 05:23:56 -04:00 |
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26e4123ec2
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Fixes up shader reloading
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2024-10-28 05:32:12 -04:00 |
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7277c99223
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Add in shader reloading and cleanup
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2024-10-20 00:09:28 -04:00 |
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5c4d7281fb
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Organize systems better
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2024-10-18 14:47:21 -04:00 |
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3009bdbe88
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PBR Progress
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2024-10-17 17:47:49 -04:00 |
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603732232c
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Removes a shit ton of random debug logging
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2024-10-15 08:14:22 -04:00 |
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9e919060f3
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Get basics of material system implemented and working
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2024-10-14 04:29:41 -04:00 |
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282a60e4b2
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Fixes up some bounding box stuff
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2024-10-12 08:05:55 -04:00 |
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59fda55356
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Finish pipeline rewrite
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2024-10-11 11:58:39 -04:00 |
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0127b2dfeb
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Some organization cleanup
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2024-10-04 05:58:00 -04:00 |
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32ea025d82
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Fixes debug name for buffers
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2024-10-01 20:37:08 -04:00 |
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b9e451505e
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More reorganization
Move logging to new folder
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2024-08-14 16:34:47 -04:00 |
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576d409092
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Fixes clock possibly being non-monotonic
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2024-08-13 17:59:27 -04:00 |
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059700fa56
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Debug line drawing
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2024-08-12 15:21:32 -04:00 |
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7012a4a9d5
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Fixes a bunch of validation errors
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2024-08-12 15:09:26 -04:00 |
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35663e6fd4
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Component changes
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2024-08-09 07:59:11 -04:00 |
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61e22684af
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Add in profiling counters
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2024-08-08 15:39:15 -04:00 |
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b631c20c95
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Cleanup a bunch of warnings
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2024-08-04 12:22:30 -04:00 |
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849a1283cf
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Seperate editor from engine lib
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2024-08-04 11:57:14 -04:00 |
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30a932e4fe
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Transfer editor specific code to a separate binary
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2024-08-02 09:26:44 -04:00 |
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1b7fe07364
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Cleanup GUI systems
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2024-07-30 02:21:23 -04:00 |
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8fe9c94b6b
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Get multi camera working
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2024-07-28 00:32:31 -04:00 |
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e89dc1261c
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Finally gets the camera renderpass working
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2024-07-23 00:39:07 -04:00 |
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45ada7fcb0
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Implement framebuffers for cameras
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2024-07-11 07:51:44 -04:00 |
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f2bf5cad53
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More cleanup
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2024-07-11 03:46:03 -04:00 |
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6539525333
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Cleanup some of the old model loading
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2024-07-09 07:57:43 -04:00 |
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444477ce56
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Implement object transform loading into gltf Loader
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2024-07-09 06:01:10 -04:00 |
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2d273d9f93
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Implement basics for component system
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2024-07-08 06:59:07 -04:00 |
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