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9ff05731f6
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Start basic shadowmap stuff
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2025-09-27 14:44:46 -04:00 |
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43716bd463
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Remove buffer resizing
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2025-09-23 02:30:04 -04:00 |
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126bfab3e8
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Fixes missing ;
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2025-09-23 02:28:34 -04:00 |
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554d37929e
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Adds big orb test
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2025-07-09 09:01:45 -04:00 |
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5ddf5d3466
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Improves small copy handling in TransferData
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2025-07-09 09:00:39 -04:00 |
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e0e4206056
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Fixes Material defaults being suboptimal for material-less objects
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2025-07-09 08:08:54 -04:00 |
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2448fd39b6
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Refactors mikktspace to use std::vector, replace tbool with bool, and restructure typedefs to modern C++ standards.
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2025-07-07 15:40:05 -04:00 |
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56f7604266
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Changes miktkspace to use glm::vec3 and glm::vec3 operators
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2025-07-07 15:19:30 -04:00 |
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bfb9b44b0f
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Formats CMakeLists.txt
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2025-07-07 07:32:53 -04:00 |
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de1df4f532
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Fixup SceneBuilder.cpp
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2025-07-07 07:31:12 -04:00 |
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2b905786ec
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Fixes naming for MaterialProperties
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2025-07-07 07:30:30 -04:00 |
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9ab6723a43
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Fixes Sponza scene up direction not matching engine
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2025-07-07 07:30:11 -04:00 |
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e1f7ca0efb
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Set default model scale back to 1.0f
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2025-07-07 07:29:57 -04:00 |
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03cd007506
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Fixes up shaders
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2025-07-07 07:29:47 -04:00 |
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ed6a8d0fda
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Make the editor draw early in the frame to properly set the flags used in the editor
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2025-07-07 07:28:31 -04:00 |
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a581167014
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Gets normal maps working
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2025-07-07 07:27:56 -04:00 |
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597c7d6d44
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Fixes tracy and bumps version
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2025-07-06 03:59:51 -04:00 |
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7629a182e7
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Add in Mikktspace and format it to fit style
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2025-07-06 03:30:29 -04:00 |
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37ad9e4a2a
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Setup for computing and using tangents to determine TBN
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2025-07-05 13:19:15 -04:00 |
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d8b03bfba9
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Bump up inital buffer sizes
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2025-07-04 07:42:50 -04:00 |
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52f4ae3e44
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Cleanup more transfer buffer things
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2025-07-04 07:41:59 -04:00 |
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f1fd5f24ad
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Add cube rendering test
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2025-07-01 08:54:16 -04:00 |
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ab47f756ea
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Finally fixes issues with transfer manager and buffers
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2025-07-01 08:54:07 -04:00 |
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2ffebbfbca
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Adjust model initialization: adopt constants::DEFAULT_MODEL_SCALE, increase buffer sizes, and extend GPU buffer initialization with debug names.
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2025-07-01 08:53:50 -04:00 |
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51ecb896ce
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Extend shader compiler session configuration to handle multiple search paths and preprocessor macros.
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2025-07-01 08:51:17 -04:00 |
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42ea8152fc
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Formatting
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2025-07-01 08:50:44 -04:00 |
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ba50eeca02
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Update CMake configuration: bump C++ standard, replace fgl_cmake_modules with libFGL dependency.
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2025-07-01 00:18:57 -04:00 |
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f5603840a6
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Add new invalid texture/material
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2025-07-01 00:18:49 -04:00 |
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799ab9a307
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Add transfer test files
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2025-07-01 00:17:58 -04:00 |
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e3103457bc
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Error fixes
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2025-06-06 21:49:20 -04:00 |
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2f74e45cc1
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Fixes issue with incorrect swapchain image index being used
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2025-06-06 21:48:58 -04:00 |
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1b4f8f42ea
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Implement basic buffer resizing
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2025-04-15 00:57:54 -04:00 |
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c0ec82fac1
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Some bugfixing cleanup
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2025-04-07 16:00:23 -04:00 |
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5a0fc04a46
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Finish GPU driven rendering basics
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2025-04-07 13:52:14 -04:00 |
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32953416a2
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Get GPU driven rendering mostly working
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2025-04-06 11:30:09 -04:00 |
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3a55398364
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GPU culling work
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2025-03-17 14:46:50 -04:00 |
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f482c37d17
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Update include path for QuatRotation in helpers.cpp
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2025-03-17 14:46:03 -04:00 |
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f3c161481b
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Remove alternative fix attempt
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2025-02-27 12:07:56 -05:00 |
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1d348e1071
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Fixes the gimbal lock and rotation issues
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2025-02-27 12:06:22 -05:00 |
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16044154fb
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Cleanup editor code
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2025-02-17 03:03:58 -05:00 |
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8670fe3530
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Cleanup file scanner code
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2025-02-17 03:00:09 -05:00 |
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91ad1c21c3
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Cleanup descriptor sets
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2025-02-17 02:57:56 -05:00 |
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3a39a41a25
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Fix formatting
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2025-02-17 02:21:50 -05:00 |
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920d728360
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Fixes a bunch of compilation warnings
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2025-02-17 02:21:10 -05:00 |
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02930ea3b7
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Add shader dump when running in debug
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2025-02-17 01:16:54 -05:00 |
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a16d8bc911
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Fixes shader bugs
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2025-02-17 01:16:30 -05:00 |
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953c0d8973
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Remove UBOBuffer empty files
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2025-02-17 00:33:40 -05:00 |
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df12800333
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Remove old logging
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2025-02-14 21:00:59 -05:00 |
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59afe41ea0
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Finish slang inital implementation
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2025-02-14 20:02:34 -05:00 |
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bc326e2c79
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Setup command pools for primary and secondary command buffers, Split recording into multiple secondary buffers
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2025-02-14 17:20:57 -05:00 |
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