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KJ16609/FGL-Engine
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248 Commits 2 Branches 0 Tags
779253b5e454a9f57ce986122a238729a1a8ae5a
Commit Graph

15 Commits

Author SHA1 Message Date
kj16609
779253b5e4 Cleanup some GameObject access methods 2024-06-24 08:20:11 -04:00
kj16609
8e2fa623dd RAIIify most of the logical device setup and usage 2024-06-21 12:43:24 -04:00
kj16609
8e37f20c65 Completely rework texture loading. 2024-06-10 04:27:09 -04:00
kj16609
cc221d6052 Cleanup of other code and performance profiling with better logging 2024-06-06 01:06:48 -04:00
kj16609
68d20153da Get textureless rendering mostly working 2024-05-24 14:09:24 -04:00
kj16609
b5e8c10cb9 Get tessellation mostly working for terrain 2024-03-16 03:57:56 -04:00
kj16609
ef75387af4 Add some extra printouts to debug crash 2024-03-08 13:03:24 -05:00
kj16609
c5c3a76526 Hopefully magically fixes bug with random driver crashes 2024-03-07 21:59:46 -05:00
kj16609
2550815d37 Wtf? 2024-03-06 22:57:37 -05:00
kj16609
006262355b Major refactor of primitive system 2024-03-01 06:04:46 -05:00
kj16609
db8ad26ddc Rename BoundingBox to OrientedBoundingBox 2024-02-28 03:18:36 -05:00
kj16609
1f31b2a2a3 Fixes a shit ton of warnings 2024-02-26 22:52:34 -05:00
kj16609
83d3358f86 Begin rework of coordinate structures 2024-02-12 07:41:08 -05:00
kj16609
d468e71a68 Cleanup 2024-02-07 05:55:45 -05:00
kj16609
23fc3371f4 Get debugging information mostly working 2024-01-29 14:00:15 -05:00
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