Commit Graph

354 Commits

Author SHA1 Message Date
3a55398364 GPU culling work 2025-03-17 14:46:50 -04:00
f3c161481b Remove alternative fix attempt 2025-02-27 12:07:56 -05:00
1d348e1071 Fixes the gimbal lock and rotation issues 2025-02-27 12:06:22 -05:00
16044154fb Cleanup editor code 2025-02-17 03:03:58 -05:00
8670fe3530 Cleanup file scanner code 2025-02-17 03:00:09 -05:00
91ad1c21c3 Cleanup descriptor sets 2025-02-17 02:57:56 -05:00
920d728360 Fixes a bunch of compilation warnings 2025-02-17 02:21:10 -05:00
02930ea3b7 Add shader dump when running in debug 2025-02-17 01:16:54 -05:00
953c0d8973 Remove UBOBuffer empty files 2025-02-17 00:33:40 -05:00
df12800333 Remove old logging 2025-02-14 21:00:59 -05:00
59afe41ea0 Finish slang inital implementation 2025-02-14 20:02:34 -05:00
bc326e2c79 Setup command pools for primary and secondary command buffers, Split recording into multiple secondary buffers 2025-02-14 17:20:57 -05:00
129524f8ca Fixes improper clang-format 2025-02-14 13:46:50 -05:00
289a074640 Gets slang shaders mostly working 2025-02-13 15:17:05 -05:00
91cd915a97 Add TODO for Rotation fixes 2025-01-30 23:24:27 -05:00
06e2c30a71 GUI cleanup 2025-01-30 10:19:06 -05:00
9edec677e4 Fixes improper range check for OOB 2025-01-30 00:28:57 -05:00
9b2b1525ca Fixes include order 2025-01-29 23:44:18 -05:00
5dac31ba08 More cleanup 2025-01-27 19:17:14 -05:00
1ba02c6336 Adds optimization to octtree navigation 2025-01-25 01:50:21 -05:00
e9affae3b3 Code cleanup 2025-01-23 18:28:22 -05:00
3c192764b2 Implement basics for object allocation tracking 2025-01-22 16:49:50 -05:00
9e3f9c2366 Cleanup gui handling and destruction 2025-01-21 23:59:18 -05:00
864325060a Some starting cleanup 2025-01-20 10:45:34 -05:00
2e9e08a185 Finish dynamic rendering changes 2025-01-20 09:58:33 -05:00
14f32aa069 Merge branch 'refs/heads/dynamic-rendering' 2025-01-18 19:54:16 -05:00
d33379850c Some compiling cleanup 2025-01-18 15:29:02 -05:00
83f12f8f7e Gets dynamic rendering mostly working 2025-01-17 21:17:07 -05:00
615e994bd5 Work on switching to dynamic rendering 2024-12-21 23:42:05 -05:00
66c270d3c6 Some cleanup 2024-11-23 11:50:51 -05:00
99932c888e Some more code cleanup 2024-11-03 17:29:23 -05:00
d1a60515b8 More progess on chunk system 2024-11-03 14:39:45 -05:00
800f33427f Some cleanup 2024-11-03 14:28:39 -05:00
46464fa6d2 Cleanup octree and get started on chunk system 2024-11-03 12:27:43 -05:00
6439b1cbf2 Bunch of standard cleanup 2024-11-01 15:34:31 -04:00
c8b68493d4 Fixes up bounding boxes for octree 2024-11-01 15:03:50 -04:00
abccdf06d6 Adds extra error checking for glfw returns 2024-11-01 11:05:35 -04:00
92fd7162ed Implement basic in-engine timing 2024-10-30 05:23:56 -04:00
78bee55482 Cleans up intersection testing 2024-10-28 06:55:59 -04:00
e55fe643c7 Fixes comparison to the imgui descriptor set being wrong 2024-10-28 06:55:50 -04:00
26e4123ec2 Fixes up shader reloading 2024-10-28 05:32:12 -04:00
7277c99223 Add in shader reloading and cleanup 2024-10-20 00:09:28 -04:00
5c4d7281fb Organize systems better 2024-10-18 14:47:21 -04:00
3009bdbe88 PBR Progress 2024-10-17 17:47:49 -04:00
603732232c Removes a shit ton of random debug logging 2024-10-15 08:14:22 -04:00
7a85b0eb5a Implement extra render outputs for metallic and emissives 2024-10-15 05:24:48 -04:00
9e919060f3 Get basics of material system implemented and working 2024-10-14 04:29:41 -04:00
eccbd33af8 Fixes up a bunch of lib stuff 2024-10-12 08:52:30 -04:00
08eb20f19d Cleanup 2024-10-12 08:33:17 -04:00
282a60e4b2 Fixes up some bounding box stuff 2024-10-12 08:05:55 -04:00