Get perlin noise generator working with tessellation shaders
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@@ -77,9 +77,9 @@ namespace fgl::engine
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return std::move( tex );
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}
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Texture Texture::generateFromPerlinNoise( int x_size, int y_size )
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Texture Texture::generateFromPerlinNoise( int x_size, int y_size, std::size_t seed )
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{
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const std::vector< std::byte > data { generatePerlinImage( { x_size, y_size }, 15 ) };
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const std::vector< std::byte > data { generatePerlinImage( { x_size, y_size }, 15, seed ) };
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Texture tex { data, x_size, y_size, 4 };
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