Get perlin noise generator working with tessellation shaders
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@@ -295,7 +295,7 @@ namespace fgl::engine
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//Texture texture { Texture::loadFromFile( "models/Vally/textures/heightmap.png" ) };
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Texture texture { Texture::generateFromPerlinNoise( 1024, 1024 ) };
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Texture texture { Texture::generateFromPerlinNoise( 1024, 1024, 120 ) };
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Sampler sampler { vk::Filter::eLinear,
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vk::Filter::eLinear,
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