Seperate editor from engine lib
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@@ -40,10 +40,11 @@ namespace fgl::engine
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m_data_buffer( 4_KiB, vk::BufferUsageFlagBits::eUniformBuffer, vk::MemoryPropertyFlagBits::eHostVisible )
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{
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Camera::initCameraRenderer();
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debug::setDebugDrawingCamera( *getPrimary() );
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m_primary_camera = createCamera( { 1920, 1080 } );
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m_primary_camera->setName( CAMERA_EDITOR_NAME );
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debug::setDebugDrawingCamera( getPrimary() );
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}
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std::shared_ptr< Camera > CameraManager::createCamera( const vk::Extent2D extent )
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