Gets dynamic rendering mostly working
This commit is contained in:
@@ -5,7 +5,7 @@
|
||||
#include "CameraManager.hpp"
|
||||
|
||||
#include "Camera.hpp"
|
||||
#include "CameraRenderer.hpp"
|
||||
#include "GBufferRenderer.hpp"
|
||||
#include "engine/debug/DEBUG_NAMES.hpp"
|
||||
#include "engine/math/literals/size.hpp"
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace fgl::engine
|
||||
}
|
||||
|
||||
CameraManager::CameraManager() :
|
||||
m_renderer( std::make_unique< CameraRenderer >() ),
|
||||
m_renderer( std::make_shared< GBufferRenderer >() ),
|
||||
m_data_buffer( 4_KiB, vk::BufferUsageFlagBits::eUniformBuffer, vk::MemoryPropertyFlagBits::eHostVisible )
|
||||
{
|
||||
m_primary_camera = createCamera( { 1920, 1080 } );
|
||||
|
||||
Reference in New Issue
Block a user