Implement extra render outputs for metallic and emissives
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@@ -209,7 +209,7 @@ namespace fgl::engine::gui
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camera.getSwapchain().g_buffer_composite_img[ frame_index ]->drawImGui( target_size );
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break;
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case Albedo:
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camera.getSwapchain().g_buffer_albedo_img[ frame_index ]->drawImGui( target_size );
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camera.getSwapchain().g_buffer_color_img[ frame_index ]->drawImGui( target_size );
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break;
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case Normal:
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camera.getSwapchain().g_buffer_normal_img[ frame_index ]->drawImGui( target_size );
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