Fixup some tests and match up rotation for camera and objects
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@@ -147,7 +147,7 @@ namespace fgl::engine
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}
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camera_controller.moveInPlaneXZ( m_window.window(), delta_time, viewer );
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camera.setViewYXZ( viewer.transform.translation, viewer.transform.rotation );
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camera.setView( viewer.transform.translation, viewer.transform.rotation );
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{
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constexpr WorldCoordinate center { 0.0f, 0.0f, 0.0f };
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