Prepare for new system and add Shader strict type abstraction
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@@ -185,18 +185,18 @@ namespace fgl::engine
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camera_info[ frame_index ] = current_camera_info;
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#if TRACY_ENABLE
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m_culling_system.startPass( frame_info );
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TracyVkCollect( frame_info.tracy_ctx, command_buffer );
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m_culling_system.wait();
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#else
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m_culling_system.pass( frame_info );
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#endif
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m_renderer.beginSwapchainRendererPass( command_buffer );
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// m_terrain_system.pass( frame_info );
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m_entity_renderer.pass( frame_info );
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m_composition_system.pass( frame_info );
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#if ENABLE_IMGUI
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{
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TracyVkZone( tracy_ctx, command_buffer, "ImGui Rendering" );
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