Fixes ImGui texture stuff breaking due to wrong define

This commit is contained in:
2024-02-27 03:02:57 -05:00
parent 5ec5b6b2fb
commit 43ad97f9da

View File

@@ -194,7 +194,7 @@ namespace fgl::engine
void Texture::createImGuiSet()
{
#ifdef IMGUI_ENABLE
#if ENABLE_IMGUI
if ( m_handle->m_imgui_set != VK_NULL_HANDLE ) return;
auto& view { m_handle->m_image_view };
@@ -208,11 +208,14 @@ namespace fgl::engine
vk::DescriptorSet& Texture::getImGuiDescriptorSet()
{
assert( m_handle );
assert( m_handle->m_imgui_set != VK_NULL_HANDLE );
return m_handle->m_imgui_set;
}
TextureID Texture::getID() const
{
assert( m_handle );
return m_handle->m_texture_id;
}