Fixes debug name for buffers

This commit is contained in:
2024-10-01 20:37:03 -04:00
parent d2aad3c239
commit 32ea025d82
4 changed files with 18 additions and 4 deletions

View File

@@ -2,9 +2,9 @@
#include <vulkan/vulkan.hpp>
#include "core.hpp"
#include "engine/memory/buffers/Buffer.hpp"
#include "engine/math/literals/size.hpp"
#include "engine/debug/profiling/counters.hpp"
#include "engine/math/literals/size.hpp"
#include "engine/memory/buffers/Buffer.hpp"
#include "safe_include.hpp"
namespace fgl::engine::gui
@@ -81,7 +81,7 @@ namespace fgl::engine::gui
{
for ( const auto* buffer : memory::getActiveBuffers() )
{
ImGui::Text( "Name: %s", "FIXME" );
ImGui::Text( "Name: %s", buffer->m_debug_name.c_str() );
ImGui::Text(
"Allocated: %s/%s (%2.1f\%)",
to_string( buffer->used() ).c_str(),